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This article focuses on questioning and theorizing the visual and discursive disappearance of blackness from virtual fantasy worlds. Using EverQuest, EverQuest II, and World of Warcraft as illustrative of a timeline of character creation design trends, this article argues that the disappearance of blackness is a gradual erasure facilitated by multicultural design strategies and regressive racial logics. Contemporary fantasy massively multiplayer online role-playing games (MMORPGs) privilege whiteness and contextualize it as the default selection, rendering any alterations in coloration or racial selection exotic stylistic deviations. Given the Eurocentrism inherent in the fantasy genre and embraced by MMORPGs, in conjunction with commonsense conceptions of Blacks as hyper-masculine and ghettoized in the gamer imaginary, players and designers do not see blackness as appropriate for the discourse of heroic fantasy. As a result, reductive racial stereotypes and representations proliferate while productive and politically disruptive racial differences are ejected or neutralized through fantastical proxies.
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This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.
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Cet article est une introduction à la pensée critique latino-américaine, de la philosophie de la libération au tournant décolonial proposé par le groupe de recherche pluridisciplinaire Modernité/Colonialité. Dans un premier temps sont présentées les principales contributions de la philosophie de la libération en tant que pensée critique latino-américaine. Est abordée ensuite la question de la pertinence actuelle des motivations et des inquiétudes initiales de la philosophie de la libération, ainsi que la pertinence de ses thèses et de ses principales catégories. Puis sont présentées les principales critiques adressées à ce courant de pensée en quarante ans d’existence. Enfin est introduit le tournant décolonial du groupe Modernité/Colonialité. L’accent est mis sur la notion de pluriversalité que proposent les penseurs critiques latino-américains présentés dans cet article.
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"An innovative and important contribution to Indigenous research approaches, this revised second edition provides a framework for conducting Indigenous methodologies, serving as an entry point to learn more broadly about Indigenous research."--
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This chapter examines and responds to the silencing, resistance to any intrusion of questions about race and racism, and overall erasure of race from the debates and broader discourse concerning video game culture. It not only provides insight into the nature and logics guiding claims of colorblindness, but also connects the ideologies and culture of denial to the broader racial discourse of post-civil rights America. Hoping to inspire debate and transformative knowledge sharing, this chapter additionally offers a textually-based racial analysis of Outlaw Volleyball as an example of the type of critical examination required to move beyond a culture that often reduces bodies and voices of people of color to objects of gaze, ridicule, and consumption while denying any sorts of criticism and questions regarding the racial meaning and texts evident within much of today’s gaming.
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In the wake of 9/11, US popular culture has played an important role in the manufacture of consent and the mediation of contradictions. In particular, video games have aff orded the production of interactive, narrative spaces for the reassertion of race, nation, and gender. Through a close reading of two video games, Gun and Ghost Recon Advanced Warfighter 2, we unpack the insecurities of empire and how racialized violence, colonial categories, and territorial claims work to resecure Whiteness, masculinity, and Americanness. Special attention is given to the militarization of video games and rhetorical struggles over the meaning of race and culture amid the ‘War on Terror’.
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Catalogue d'exposition avec des textes de Ryan Rice; Jason Baerg; Lori Blondeau; Martin Loft; Cathy Mattes; Nadia Myre; Ariel Lightningchild Smith.
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Catalogue d'exposition
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Ce mémoire est globalement axé sur la légitimité de la notion d'identité dans les contextes postcolonial et postmoderne. Plus précisément, il porte sur le concept de métissage dans l'art actuel à l'heure de la mondialisation culturelle, lieu propice à un renouvellement de l'identité et de l'imaginaire pour les communautés des Premières Nations d'Amérique du Nord. Il est divisé en deux parties. Les deux premiers chapitres énoncent une perspective socio-ethnohistorique autour des notions d'identité et de métissage, alors que le troisième chapitre expose un point de vue analytique à partir d'un corpus d'oeuvres de trois femmes artistes autochtones du Québec et de l'Ontario s'exécutant sur la scène artistique contemporaine, soit Sonia Robertson, Sylvie Paré et Rebecca Belmore. Plus spécifiquement, le premier chapitre fait état des connaissances et des discours sur les définitions même d'identité et de métissage dans les contextes colonial / postcolonial et moderne / postmoderne. Par extension, je pose cette question concernant l'hybridité culturelle: s'agit-il d'un principe d'homogénéisation et d'essentialisation des cultures ou d'un facteur garant d'hétérogénéité, favorable au mélange et aux échanges interculturels ? Le deuxième chapitre, quant à lui, énonce les contextes de dépossession territoriale et d'exiguïté culturelle dans lesquels ont été contraints les peuples des Premières Nations depuis l'époque coloniale. Il fait aussi mention des métissages artistiques (post)postmodernes, qui contribuent à un renouveau de l'imaginaire amérindien. Dans un esprit à la fois de contestation face à l'image folklorisée de l'« Indien » et de transmission des valeurs traditionnelles, les artistes autochtones font place à la réappropriation culturelle. Enfin, le troisième chapitre souligne les parcours identitaires de Sonia Robertson (Ilnue), Sylvie Paré (métisse huronne-wendat) et Rebecca Belmore (Anishinabekwe). À titre de comparaison, j'analyse un corpus d'installations et de performances sous le thème de la mémoire et de l'identité en lien avec les concepts élaborés dans les chapitres précédents. Le choix d'examiner le travail de trois femmes artistes provenant de communautés différentes permet de rendre compte de réflexions personnelles de la part de femmes autochtones face à la culture dominante et par rapport à leur culture d'origine. Ce choix vise par ailleurs à circonscrire, au sein même de leur production, l'importance de la tradition en fonction de leur affirmation identitaire. Je souhaite ainsi étudier comment ces propositions se positionnent dans un contexte de déterritorialisation culturelle en fonction d'une réalité post(néo)colonialiste, corrélative d'un entre-deux mondes. Pour conclure, je reviens sur les questions d'identité, de mémoire et de territoire en soulignant l'importance idéologique du combat identitaire des communautés autochtones, qui vise la mise en échec des préjugés et des constructions mythiques persistantes entre le « Blanc » et l' « Indien ». Je mesure en ce sens l'impact que pourrait avoir la pensée universelle amérindienne sur nos sociétés hypermodernes en crise et en quête de valeurs.
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Postcolonial theory has developed mainly in the U.S. academy, and it has focused chiefly on nineteenth-century and twentieth-century colonization and decolonization processes in Asia, Africa, the Middle East, and the Caribbean. Colonialism in Latin America originated centuries earlier, in the transoceanic adventures from which European modernity itself was born. Coloniality at Large brings together classic and new reflections on the theoretical implications of colonialism in Latin America. By pointing out its particular characteristics, the contributors highlight some of the philosophical and ideological blind spots of contemporary postcolonial theory as they offer a thorough analysis of that theory’s applicability to Latin America’s past and present. Written by internationally renowned scholars based in Latin America, the United States, and Europe, the essays reflect multiple disciplinary and ideological perspectives. Some are translated into English for the first time. The collection includes theoretical reflections, literary criticism, and historical and ethnographic case studies focused on Ecuador, Guatemala, Mexico, Brazil, the Andes, and the Caribbean. Contributors examine the relation of Marxist thought, dependency theory, and liberation theology to Latin Americans’ experience of and resistance to coloniality, and they emphasize the critique of Occidentalism and modernity as central to any understanding of the colonial project. Analyzing the many ways that Latin Americans have resisted imperialism and sought emancipation and sovereignty over several centuries, they delve into topics including violence, identity, otherness, memory, heterogeneity, and language. Contributors also explore Latin American intellectuals’ ambivalence about, or objections to, the “post” in postcolonial; to many, globalization and neoliberalism are the contemporary guises of colonialism in Latin America. Contributors : Arturo Arias, Gordon Brotherston, Santiago Castro-Gómez, Sara Castro-Klaren, Amaryll Chanady, Fernando Coronil, Román de la Campa, Enrique Dussel, Ramón Grosfoguel, Russell G. Hamilton, Peter Hulme, Carlos A. Jáuregui, Michael Löwy, Nelson Maldonado-Torres, José Antonio Mazzotti, Eduardo Mendieta, Walter D. Mignolo, Mario Roberto Morales, Mabel Moraña, Mary Louise Pratt, Aníbal Quijano, José Rabasa, Elzbieta Sklodowska, Catherine E. Walsh
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Eight artists from across Canada create works identify varying forms of nationhood that either serve or detract from the concept of a national accord. Each artist explores the idea of ₃anthem₄ through a wide-angle lens, broadening the national discourse to include not only colonial histories, but also distinctive and multicultural liberties that take various forms: treaties, blood, languages, sexual orientation, faith, and oral traditions. The dynamic range of art works exhibited contribute to a more inclusive national narrative and expose and accept the diverse forms of nationalism that exist across the country.
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Catalogue d'exposition avec des textes de Ryan Rice, Françoise Charron, Emily Falvey et Hilda Nicholae.
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This article presents the ways in which Muslims and Arabs are represented and represent themselves in video games. First, it analyses how various genres of European and American video games have constructed the Arab or Muslim Other. Within these games, it demonstrates how the diverse ethnic and religious identities of the Islamic world have been flattened out and reconstructed into a series of social typologies operating within a broader framework of terrorism and hostility. It then contrasts these broader trends in western digital representation with selected video games produced in the Arab world, whose authors have knowingly subverted and refashioned these stereotypes in two unique and quite different fashions. In conclusion, it considers the significance of western attempts to transcend simplified patterns of representation that have dominated the video game industry by offering what are known as 'serious' games.
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Published in conjunction with the exhibition of the same name, on view at the Heard Museum in Phoenix, Arizona, from October 6, 2007, to April 27, 2008, and at the George Gustav Heye Center, National Museum of the American Indian, in New York, New York, from May 26 through September 30, 2008
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Este libro reúne ensayos de doce teóricos latinoamericanos, quienes hacen una reflexión acerca de la diversidad epistémica en el mundo contemporáneo. Plantean que la decolonialidad en el siglo XXI tendrá que dirigirse a la heterarquía de las múltiples relaciones raciales, étnicas, sexuales, económicas y de género que quedaron intactas durante el siglo XX.
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Today’s media are vast in both form and influence; however, few cultural studies scholars ad-dress the video gaming industry’s role in domestic maintenance and global imposition of U.S. hegemonic ideologies. In this study, video games are analyzed by cover art, content, and origin of production. Whether it is earning more “powers” in games such as Star Wars, or earning points to purchase more powerful artillery in Grand Theft Auto, capitalist ideology is reinforced in a subtle, entertaining fashion. This study shows that oppressive hegemonic representations of gender and race are not only present, but permeate the majority of top-selling video games. Finally, the study traces the origins of best-selling games, to reveal a virtual U.S. monopoly in the content of this formative medium.
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The history of gay and lesbian cinema is a storied one, and became that much larger with the recent success of Brokeback Mountain. But the history of gay and lesbian filmmakers is its own story. In The View From Here, queer directors and screenwriters speak passionately about the medium, in particular their personal experiences navi-gating the often cynical and cruel film industry. All of them offer fascinating anecdotes and ideas about cinema, and speak candidly about their attempts to combat studio apathy and demands of “the market” to create films that are entertaining, engaging, and truthful.
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"This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book continues with a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming"--Provided by publisher.
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Replaçant chaque oeuvre dans son contexte familial, social, géographique, économique et spirituel, cet album présente l'art des peuples premiers d'Amérique du Nord, des Inuits aux peuples des déserts du sud-ouest des Etats-Unis, des origines à la période contemporaine
Explorer
1. Approches
- Théories postcoloniales et décoloniales
- Analyses formalistes (12)
- Approches sociologiques (62)
- Épistémologies autochtones (137)
- Étude de la réception (20)
- Étude des industries culturelles (39)
- Étude des représentations (101)
- Genre et sexualité (93)
- Histoire/historiographie critique (122)
- Humanités numériques (30)
2. Auteur.rice.s et créateur.rice.s
- Auteur.rice (44)
- Auteur.rice autochtone (79)
- Auteur.rice LGBTQ+ (6)
- Auteur.rice noir.e (31)
- Auteur.rice PANDC (92)
- Autrice (141)
- Créateur.rice autochtone (134)
- Créateur.rice LGBTQ+ (7)
- Créateur.rice noir.e (17)
- Créateur.rice PANDC (40)
- Créatrice (106)
- Identités diasporiques (22)
4. Corpus analysé
- Afrique (29)
- Amérique centrale (35)
- Amérique du Nord (214)
- Amérique du Sud (89)
- Asie (39)
- Europe (36)
- Océanie (20)
4. Lieu de production du savoir
- Afrique (8)
- Amérique centrale (7)
- Amérique du Nord (232)
- Amérique du Sud (56)
- Asie (20)
- Europe (65)
- Océanie (24)