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This article attempts to review and synthesise the main debates in critical geography across both the Latin American and Anglo-Saxon traditions. By reviewing the main theoretical approaches including from political ecology, feminist geography, post-colonial and de-colonial approaches and the geography of motilities and migration, the aim of this article is to delineate a pan-Latin American approach to critical geography. We also consider why some approaches and topics have received greater or lesser attention in Latin American scholarship. Finally, we emphasize the importance of establishing a new transnational dialogue based on regionally situated critical research that questions and proposes new pathways in the production of knowledge from and about the region. We suggest this approach be nested in critical theory and committed to local political and territorial struggles.
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Entre l’élaboration de la Loi sur les Indiens du Canada en 1876 et les débuts du mouvement Idle No More en 2012, plus d’un siècle de contestation et d’oppression hétéroclite s’est écoulé pour laisser place à une prise de parole vigoureuse portée par l’ensemble des Premières Nations. C’est dans cette perspective que ce mémoire s’intéresse aux pratiques performatives contemporaines élaborées par Lawrence Paul Yuxweluptun (Salish), Teharihulen Michel Savard (Wendat) et Louis-Karl Picard-Sioui (Wendat), dont les œuvres permettent de dresser un éventail varié des stratégies de résistance se consacrant à la libération du regard colonial. Les performances provocantes de ces trois artistes autochtones mettent en place une esthétique de la violence qui, considérée ici en tant qu’outil efficace de résilience et d’affirmation identitaire, déjoue l’autorité coercitive de la Loi sur les Indiens. Centrée sur une approche interdisciplinaire, cette recherche aborde au préalable l’historicité qui sous-tend la construction symbolique de l’indianité, laquelle fut par la suite démentie par les militant.e.s autochtones à travers une diversité de mouvements sociopolitiques contestataires au cours de la seconde moitié du XIXe siècle. Les œuvres performatives de Yuxweluptun, de Teharihulen et de Picard-Sioui font subséquemment l’objet d’une analyse détaillée en regard d’une réappropriation et d’une subversion des codes de la majorité, ce qui leur permet de défier les pouvoirs politiques, économiques, médiatiques et symboliques d’une société eurocentrique cautionnant encore à ce jour une vision figée de la réalité autochtone. Au-delà de la forme et du contenu, les œuvres performatives des artistes à l’étude réinterprètent les traditions immémoriales des Premières Nations tout en les actualisant, venant ainsi confirmer la persistance d’une spécificité culturelle et réfuter les volontés d’annihilation des puissances étatiques et coloniales.
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During the last five decades we have witnessed an increase in activity among artists identifying themselves as Sami, the only recognised indigenous people of Scandinavia. At the same time, art and duodji (traditional Sami art and craft) have been organized and institutionalized, not least by the Sami artists themselves.
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En réaction au féminicide autochtone au Canada et à l’inertie du gouvernement canadien, des groupes militants, des associations de familles et de proches des disparues ainsi que des groupes de femmes autochtones lancent régulièrement des actions commémoratives diverses. L’auteure a mené une enquête ethnographique lors de l’installation artistique commémorative Walking With Our Sisters présentée à Ottawa en 2015, projet réalisé par l’artiste métisse Christi Belcourt. Ainsi, l’auteure s’est interrogée sur la valorisation des femmes autochtones et leur prise de pouvoir au travers de ce processus. Elle remet en question la définition du féminisme occidental en prenant en considération les critiques formulées par les féministes autochtones
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Ce texte est la traduction de l’introduction au livre de Santiago Castro-Gómez, La hybris del punto cero: ciencia, raza e ilustración en Nueva Granada (1750-1816), Bogota: Ed. Pontificia Universidad Javeriana, 2005.
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The development of Global Renaissance art history has had an undeniable impact on the field of colonial Latin American art. Some of the earliest manifestations of this disciplinary partnership can be found in exhibitions, monographs, articles, and edited volumes produced around the quincentennial of Christopher Columbus’s 1492 voyage. Exhibitions such as Circa 1492 at the National Gallery and a wave of scholarly publications addressed the cataclysmic impact of the European invasion and subsequent colonization of the Americas at an epistemological, linguistic, political, biological, and aesthetic level. The year 1992 precipitated an outpouring of critical reflection on the history of colonialism in the Western hemisphere and its enduring legacies both within Latin America and its diasporic communities.
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La nation huronne-wendat de Wendake (Lorette, Québec) a maintenu sa culture et son identité pendant des siècles, souvent en dépit de, et en résistance contre les pressions occasionnées par la présence missionnaire et les politiques coloniales. Cette survivance est tributaire de savoirs, de valeurs et de coutumes transmis de génération en génération. Cet article explore l'art de la communauté wendat et ses éléments constitutifs : la fabrication d'objets, la tradition orale, l'engagement actif des membres de la collectivité dans les pratiques traditionnelles, ainsi que l'adaptation des pratiques ancestrales aux préoccupations actuelles. Il montre comment la production artistique wendat, dans sa force expressive, contribue à la continuité et cohésion sociale de la nation wendat.
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Le modernisme en art est souvent considéré comme un développement spécifiquement occidental. Robert Houle, l'artiste, écrivain et commissaire d'exposition d'origine Saulteaux, a cependant toujours soutenu que sa propre pratique est moderniste et qu'elle suit une filiation esthétique autochtone. Cet article s'intéresse particulièrement à une œuvre produite par Houle en 1994, Premises for Self Rule, dans laquelle l'artiste a juxtaposé des textes de législation coloniale à des panneaux peints en monochrome et des cartes postales trouvées en archives. Il propose qu'à travers cette stratégie de rapprochement, l'artiste fusionne la tradition de la peinture de parflèche à l'esthétique moderniste, remettant ainsi en lumière la négociation interculturelle, l'amnésie coloniale, ainsi que les écarts qui séparent les épistémologies et traditions artistiques des peuples autochtones et allochtones
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Nunatsiavut, the Inuit region of Canada that achieved self-government in 2005, produces art that is distinct within the world of Canadian and circumpolar Inuit art. The world's most southerly population of Inuit, the coastal people of Nunatsiavut have always lived both above and below the tree line, and Inuit artists and craftspeople from "Nunatsiavut have had access to a diverse range of Arctic and Subarctic flora and fauna, from which they have produced a stunningly diverse range of work. Artists from the territory have traditionally used stone and woods for carving; fur, hide, and sealskin for wearable art; and saltwater seagrass for basketry, as well as wool, metal, cloth, beads, and paper. In recent decades, they have produced work in a variety of contemporary art media, including painting, drawing, printmaking, photography, video, and ceramics, while also working with traditional materials in new and unexpected ways. SakKijâjuk: Art and Craft from Nunatsiavut is the first major publication on the art of the Labrador Inuit. Designed to accompany a major touring exhibition organized by The Rooms Provincial Art Gallery of St. John's, the book will feature more than 80 reproductions of work by 45 different artists, profiles of the featured artists, and a major essay on the art of Nunatsiavut by Heather Igloliorte. SakKijâjuk - "to be visible" in the Nunatsiavut dialect of Inuktitut - provides an opportunity for readers, collectors, art historians, and art aficionados from the South and the North will come into intimate contact with the distinctive, innovative, and always breathtaking work of the contemporary Inuit artists and craftspeople of Nunatsiavut
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Analyses the narrative and formal elements of Kim Kyung-mook's "Stateless things" (2011) to argue how it critiques South Korea’s ethnocentrism and homophobic social structures by delineating a queer use of space. Gives recent examples of homoeroticism in commercial and independent South Korean cinema. Argues that Kim's film expand the definition of queer Korean cinema by deconstructing and reconstructing the heteronormative, progress-driven cityscape of Seoul.
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Les projets d'expositions archivistiques—et leur documentation—sont des lieux de production de connaissances en histoire de l'art, ainsi que des interventions politiques, qui placent les documents dans un autre contexte afin d'interroger les canons et les façons de voir des colonialistes-colons. À partir de ces relations discursives, visuelles et archivistiques, cet article examine deux rétrospectives solos des œuvres sculptées et peintes des artistes modernistes kwakwaka'wakws, Doug Cranmer ('Namgis) et Henry Speck (Tlawit'sis), présentées à Vancouver en 2012. En considérant comment les conservateurs ont fait appel aux archives familiales intimes et à des documents du domaine public, il traite de l'utilité des archives du modernisme pour activer des liens affectifs, ancestraux et familiaux au-delà des modes de compréhension canoniques et historiques des mouvements esthétiques et des contextes de production
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This article comes out of a longer project looking at digital commemorations of slave rebellion. In this excerpt from that work, the author considers the issues at stake in videogamic representations of colonial Saint Domingue and its denizens, particularly for their depiction of the prehistory of the Haitian Revolution. In two mainstream videogames, both part of the Assassin’s Creed franchise, the history of Saint Domingue, its legacy of slave resistance, and the Haitian Revolution are made into fodder for an interactive entertainment experience that intervenes in and reshapes history in a complex manner. There are several issues at stake, which the author focuses on exclusively in terms of the commodification of Saint Domingue. First, the games place the history of slave revolt into the hands of game players of diverse ancestry, allowing for a redistribution of ownership over narratives of emancipation and empowerment. Second, the games identify themselves as tampering with history, and their mélange of fictional characters and real personages seems to risk rewriting the history of Saint Domingue’s legacy of slave revolt and—by extension—of the Haitian Revolution itself. Given recent events in the United States, and increased attention to strategies of black resistance such as the Black Lives Matter movement, it seems all the more imperative that our depiction of slave revolts in popular culture be handled with care. And yet, the author finds a subversive maneuver visible in the games: the use of untranslated language, especially Haitian Kreyol, may work to preserve and limit the player’s mastery over these histories. This article provides a tour of this complex territory of digital Saint Domingue.
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Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.
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Violence and the dead are major thematics in the sociopolitical art of Teresa Margolles. Born in Culiacan, Mexico, Margolles unfalteringly exposes the social causes and consequences of the endemic violence that ravages her country: violent deaths from the drug trade, exclusions, feminicides, and social injustice. Many of her works consist of substances or objects that have been in close contact to violent crimes and dead bodies, such as water with which corpses have been cleaned, blood-soaked earth, or fabric drenched in body fluids. This monograph brings together works from the past decade, along with pieces that have never been shown before, including sculptural and photographic installations, performative interventions and videos. Spare, yet powerfully moving, Margolles's work reaches out and brings the viewer into the world of those whose lives have been made invisible.
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The publication of Whose Land Is It Anyway? A Manual for Decolonization is inspired by a 2016 speaking tour by Arthur Manuel, less than a year before his untimely passing in January 2017. The handbook provides a variety of Indigenous perspectives on the history of colonialism, current Indigenous activism and resistance, and outlines the path forward to reconciliation
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Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa. Source: Publisher
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En esta conversación entre la cineasta documental Marta Rodríguez y Pedro Pablo Gómez, antes que hacer un recorrido cronológico por el trabajo la artista, se abordan problemas tranversales que están presentes a lo largo de su obra: el cine documental como modo de representación; la construcción de una metodología del cine documental latinoamericano; el carácter decolonial de la obra de Rodríguez y su compromiso indeclinable durante más de cuatro décadas de acompañar las luchas de campesinos, indígenas y afrodescendientes, entre otros. Y es en este abordaje donde Marta Rodríguez, haciendo uso de una memoria extraordinaria, puede tejer un relato en el que se destaca la ética de la artista y su compromiso indeclinable de denuncia de las injusticias sociales, utilizando las tecnologías del cine, no para hablar por las víctimas, sino para hacer escuchar sus voces y mantener vivas sus imágenes; unas imágenes que interpelan el discurso colonial mediante el cual se ha tejido nuestro relato de nación. Dans cette conversation entre la cinéaste documentaire Marta Rodríguez et Pedro Pablo Gómez, avant d'entreprendre une tournée chronologique de l'œuvre de l'artiste, nous traitons les problèmes transversaux présents tout au long de son travail : le cinéma documentaire comme mode de représentation ; la construction d'une méthodologie du documentaire latino-américain; la nature décoloniale de l'œuvre de Rodríguez et son engagement pendant plus de quatre décennies pour accompagner les luttes des paysans, des indigènes et des Afro-descendants, entre autres. Et c'est dans cette approche que Marta Rodríguez, avec une mémoire extraordinaire, peut tisser une histoire qui souligne l'éthique de l'artiste et son engagement indécelable à dénoncer les injustices sociales, en utilisant les technologies du cinéma –pour ne pas parler en lieu des victimes, mais pour faire entendre leur voix et garder leurs images vivantes. Des images qui contestent le discours colonial par lequel notre récit de nation a été tissé.
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This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience ? including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.
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This dissertation aims to describe the specific schooling process developed in the quilombo of Conceição das Crioulas, in Salgueiro / PE. This process was a result of the socio-historical reconstruction movement of the quilombo’s history, which started in the 1980s. This process triggered several conflicts, and priority was given to the regaining of their territory and to the search for educational practices with decolonizing ideals. Based on the individual and collective memories of Conceição das Crioulas people, we have registered the historical accounts of the community’s resistance to the domination and oppression systems imposed to them since the arrival of the creole founders until today. The methodological trajectory was based on interviews, informal conversations and the analysis of a video-documentary, specifically recorded for this research. This path also allowed us to evaluate how we have perceived and done our school education over a period of twenty-two years, whose milestone is the inauguration, in 1995, of Professor José Mendes school, a local public school where grades 6th to 9th are taught. First, this paper addresses important elements for the beginning of this search. Next, it describes practices and specific actions of the education of Conceição das Crioulas. After that, it draws a comparative analysis about this and other pedagogical experiences, highlighting connections and significant distances between them. Finally, at the end of the last chapter, it conceptualizes this experience, which was named Crioula Pedagogy in the community.
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Between 1974 et 1996, the Canadian artist of Mexican origin Domingo Cisneros was seen as a leading figure in contemporary art in Canada. He played a major role in the process of self-determination that First Nations artists undertook following the infamous 1969 White Paper, the Statement of the Government of Canada on Indian Policy. Cisneros was recognized both in the Native and Quebec francophone contemporary art worlds, and was internationally acclaimed within the conceptual and contextual art milieu gathered around the Polish artist Jan Swidzinski. His contribution has nevertheless been forgotten. Coinciding with his seventy-fifth birthday, this article aims to review, conceptually frame, and contextualize Cisneros’s role and impact on the Canadian art scene. It argues that his interdisciplinarity, or “indiscipline,” was instrumental in building connexions and bridges between heterogeneous values, cultural protocols, and epistemological principles.
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