Votre recherche
Résultats 340 ressources
-
En medio del proceso de construcción de la República, durante el siglo xix, en Venezuela los sectores no blancos de la sociedad intentaron legitimarse a través de la fotografía en las carte-de-visite, con el objetivo de ratificar su posición en esta sociedad ‘café con leche’. El uso de esta tecnología, así como la aparición y aceptación de manuales de urbanidad, fueron parte de un proceso en el que estos sectores intentaron ‘modernizarse’, reflejando las tensiones sociales asociadas, por ejemplo, a la dicotomía campo-ciudad o a la necesidad de ‘blanquearse’ ante los ojos de los coterráneos. El objetivo de este trabajo, es estudiar la manera en que el retrato fotográfico y el manual de urbanidad actúan en una sociedad cuyas diferencias y distancias sociales y económicas han sufrido un gran trastorno luego del proceso independentista. During the process of the construction of the Republic, in the 19th Century, non-white sectors of Venezuelan society attempted to legitimise themselves through photographs in their cart-de-visite, with the object of ratifying their position in this ‘coffee and milk’ society. The use of such technology, as well as the introduction and acceptance of urbanity handbooks, were part of a process in which these sectors tried to ‘modernise’, reflecting related social tensions, for example, the urban-rural dichotomy or the need for ‘whitening’ themselves in the eyes of their fellow citizens. The purpose of this paper is to study the way in which photographic portraits and urbanity handbooks act in a society in which social and economic differences and distances have undergone a great upheaval since the independence process.
-
Video games are inherently transnational by virtue of their industrial, textual, and player practices. This collection includes essays from scholars from eight countries analyzing game cultures on macro- and micro-levels and investigates the growing transnational nature of digital play
-
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.
-
The years following the Cultural Revolution saw the arrival of television as part of China's effort to 'modernize' and open up to the West. Endorsed by the Deng Xiaoping regime as a 'bridge' between government and the people, television became at once the official mouthpiece of the Communist Party and the most popular form of entertainment for Chinese people living in the cities. But the authorities failed to realize the unmatched cultural power of television to inspire resistance to official ideologies, expectations, and lifestyles. The presence of television in the homes of the urban Chinese strikingly broadened the cultural and political awareness of its audience and provoked the people to imagine better ways of living as individuals, families, and as a nation. Originally published in 1991, set within the framework of China's political and economic environment in the modernization period, this insightful analysis is based on ethnographic data collected in China before and after the Tiananmen Square disaster. From interviews with leading Chinese television executives and nearly one hundred families in Beijing, Shanghai, Guangzhou, and Xian, the author outlays how Chinese television fosters opposition to the government through the work routines of media professionals, television imagery, and the role of critical, active audience members.
-
Mark Anthony Neal’s Looking for Leroy is an engaging and provocative analysis of the complex ways in which black masculinity has been read and misread through contemporary American popular culture. Neal argues that black men and boys are bound, in profound ways, to and by their legibility. The most “legible” black male bodies are often rendered as criminal, bodies in need of policing and containment. Ironically, Neal argues, this sort of legibility brings welcome relief to white America, providing easily identifiable images of black men in an era defined by shifts in racial, sexual, and gendered identities. Neal highlights the radical potential of rendering legible black male bodies—those bodies that are all too real for us—as illegible, while simultaneously rendering illegible black male bodies—those versions of black masculinity that we can’t believe are real—as legible. In examining figures such as hip-hop entrepreneur and artist Jay-Z, R&B Svengali R. Kelly, the late vocalist Luther Vandross, and characters from the hit HBO series The Wire, among others, Neal demonstrates how distinct representations of black masculinity can break the links in the public imagination that create antagonism toward black men. Looking for Leroy features close readings of contemporary black masculinity and popular culture, highlighting both the complexity and accessibility of black men and boys through visual and sonic cues within American culture, media, and public policy. By rendering legible the illegible, Neal maps the range of identifications and anxieties that have marked the performance and reception of post-Civil Rights era African American masculinity.
-
This research explores the ways different people experience the racial content of video games. Building on DeVane and Squire, this research speaks to content analyses literature that shows games as modern minstrelsies. Using Bonilla-Silva’s definition of Racial Ideology in conjunction with Winddance-Twine’s concept of Racial Literacy, I examined racial ideology and its role as an interpretative framework. I also used Bourdieu's notion of cultural capital to account for video game cultural knowledge. Data were collected through personal interviews where participants played the video game Grand Theft Auto: The Ballad of Gay Tony for 30-50 minutes. A sample of 31 participants covering variation in gender, gaming experience, and race answered questions assessing their racial ideology, then played the game introduction, and finally, answered questions assessing interpretations of game content. Racially aware people with little gaming experience echoed the content analysis minstrelsy findings while colorblind racist non-gamers believed the content accurately represented the world. However, deeper familiarity with gaming and other mass media opened up a new interstitial space for challenging the racial status quo. Racially aware gamers saw the franchises as lampooning the shallow stereotypes in mainstream society. More importantly, with a more sophisticated media context, many colorblind racist gamers also saw racial representations as intentionally offensive. Gamers herein create inventive, non-threatening, but meaningful ways to address racialization across a spectrum of racial literacies. As a result, content analyses need a richer understanding of the experiences of video games for consumers.
-
Transgender representations generally distance the transgender characters from the audience as objects of ridicule, fear, and sympathy. This distancing is accomplished through the use of specific narrative conventions and visual codes. In this dissertation, I analyze representations of transgender individuals in popular film comedies, thrillers, and independent dramas. Through a textual analysis of 24 films, I argue that the narrative conventions and visual codes of the films work to prevent identification or connection between the transgender characters and the audience. The purpose of this distancing is to privilege the heteronormative identities of the characters over their transgender identities. This dissertation is grounded in a cultural studies approach to representation as constitutive and constraining and a positional approach to gender that views gender identity as a position taken in a specific social context. Contributions are made to the fields of communication, film studies, and gender studies through the methodological approach to textual analysis of categories of films over individual case studies and the idea that individuals can be positioned in identities they do not actively claim for themselves. This dissertation also makes a significant contribution to conceptions of the gaze through the development of three transgender gazes that focus on the ways the characters are visually constructed rather than the viewpoints taken by audience members. In the end, transgender representations work to support heteronormativity by constructing the transgender characters in specific ways to prevent audience members from developing deeper connections with them.
-
In Visual Political Communication in Popular Chinese Television Series, Florian Schneider analyses political discourses in Chinese TV dramas, the most popular entertainment format in China today.
-
Television’s synergy with the Web initially seemed inconceivable to network executives. With the rise of Internet use, newspaper and magazine articles announced the impending death of television. While that was clearly hyperbole, network executives, though often anonymously, expressed their fears that Web content would siphon off viewership and thus advertising dollars generated by television programming. Fears may have been quelled with the evidence of the success of television shows first made available streaming on network websites and then for paid download through digital servers such as iTunes.
-
In the United States, daytime soap operas are often critiqued as escapist fantasies with narratives that provide leisure and pleasure for middle-class and stay-at-home mothers. The storylines typically involve forbidden sexual liaisons and business relationships, with physical and psychological behaviors that center on powerful families. One family unit usually represents “old money” while the other family represents “new money” or an upwardly mobile group with aspirations of power, status, and influence. The economic differences are usually the source of conflict between the families, around which all other social relationships develop. The temporal space expands and contracts to accommodate storylines, which
-
The writer examines Singapore's Media Development Authority's censorship of representations of lesbianism in film, music video, television and theatre. She highlights the government surveillance and repression of portrayals of LGBT cultures and communities in Singapore by unpacking the ambiguities and contradictions underlying the censorship of these popular media forms. This reflects an institutional ‘inability to read lesbians’.
-
Although discourses regarding 1980s representations of Blackness on television heavily focus on The Cosby Show, its NBC spin-off series, A Different World, depicting student life at a historically Black college, was equally groundbreaking and deserving of critical attention. Looking to transfer the appeal and audience share of The Cosby Show to A Different World, the spin-off show’s first season centered on the life of The Cosby Show’s star Denise Huxtable (Lisa Bonet) at Hillman College. A Different World’s story provides an illuminating case study of the role and power of television producers, highlighting their influence over a show’s narrative and
-
At best, our knowledge about the lives and experiences of Black gay men is limited to a series of stereotypes, snap judgments, and ridicule. In terms of television media product, this aforementioned knowledge has been packaged mostly within the framework of comedy: a red-leather-clad Eddie Murphy talking about the most effective ways to shield his ass from the gay male gaze in the 1983 HBO stand-up performance Delirious ; Damon Wayans and David Alan Grier’s effeminate film critics Blaine Edwards and Antoine Merriweather on the 1990s television variety show In Living Color ; fashionista panel members Miss J and Andre Leon Talley
-
Three seasons of NZ Idol , the New Zealand adaptation of the global Idols format, were aired on public broadcaster TVNZ’s channel TV2 in 2004, 2005 and 2006. The final episode of the first season was the most-watched television programme in New Zealand in 2004, with 1.4 million people, a third of the New Zealand population, tuning in (South Pacific Pictures, 2004). In terms of ratings NZ Idol has been one of the most successful locally made television programmes of the last decade. At first glance, NZ Idol has also been very successful in representing ethnic and cultural diversity. In the auditions phase of the show young New Zealanders of 16 years plus from a range of backgrounds are featured, and in the subsequent phases the audience gets to know a selection of them intimately. The winners of all three seasons (Ben Lummis in season 1, Rosita Vai in season 2, and Matt Sounoa in season 3) have Pacific Island roots, and as a result three young “brown” people were crowned “New Zealand Idols.” This is remarkable, since according to a previous study by Misha Kavka (2004: 231) non-white people have largely been absent from New Zealand reality TV programmes. A closer look suggests, however, that featuring contestants from different cultural backgrounds in NZ Idol generally serves a particular nation building agenda that New Zealand is heavily involved in as a postcolonial society, in which ethnic minorities are subjected to representations that favour the interests of dominant cultural groups. The aim of this nation building agenda is to establish a new and distinct sense of national identity which will set New Zealand apart from Britain, the former colonial power, and other English-speaking nations.
-
The notion of “self” and “other” and its representation in artwork and literature is an important theme in current cultural sciences as well as in our everyday life in contemporary Western societies. Moreover, the concept of “self” and “other” and its imaginary dichotomy is gaining more and more political impact in a world of resurfacing ideology-ridden conflicts. The essays deal with Jewish reality in contemporary Germany and its reflection in movies from the special point of view of cultural sciences, political sciences, and religious studies. This anthology presents challengingly new insights into topics rarely covered, such as youth culture or humor, and finally discusses the images of Jewish life as realities still to be constructed.
-
Picture this: a comedy about an overweight Black woman who lives with and takes care of a white family. Joking all the way, she cooks, cleans, helps the father of the family, and comforts the children. Then at one point, we see the father holding his gun and pointing toward the door. The Black woman enters and jumps up and down, screaming, “Massa! Massa! Massa! Please don’t shoot!” It is easy to imagine these scenes in a 1930s film about the antebellum South. But they are actually from the first episode of a 1980s sitcom.
-
On November 4, 2008, CNN anchor Anderson Cooper appeared on The Ellen DeGeneres Show via satellite. One of the more memorable moments of the interview came when Cooper expressed shock that DeGeneres was unfamiliar with the hit Bravo television show The Real Housewives of Atlanta. “You mean you don’t know about NeNe?” he demanded incredulously, referring to cast member NeNe Leakes—the most outspoken and self-proclaimed “realest” of the Housewives. Cooper’s segment, along with his admission that Leakes was his favorite of the cast, brought even more attention to the already widely debated show, the first of Bravo’s Housewives series
-
As activists and political leaders in Brazil call for increasing rights, recognition, and redress to address the multiple forms of marginalization that Afro-Brazilians have endured, media has become an increasingly important sphere through which different constituencies mobilize to advance a project of racial equality. Among these groups enlisting available media resources was a group composed predominately of Afro-Brazilian media professionals who joined together to launch the TV da Gente (Our TV) television network, Brazil’s first television station with the mission to produce racially diverse programming directed toward a Black viewing audience.
-
Four animated, brown-skinned youth are lounging on a porch step in Auckland, New Zealand, when a fierce-looking social worker and police constable approach and insist on knowing where the father of two of the boys is. As the constable raises his nightstick, one of the boys fumbles in heavily accented Māori English, “He went to the pub four days ago and hasn’t been back.” The authorities quickly cart two of the boys off as wards of the state as another performs a Māori haka, or war chant, in mock warning to the police.
Explorer
1. Approches
- Étude des représentations
- Analyses formalistes (20)
- Approches sociologiques (163)
- Épistémologies autochtones (27)
- Étude de la réception (47)
- Étude des industries culturelles (132)
- Genre et sexualité (132)
- Histoire/historiographie critique (88)
- Humanités numériques (23)
- Méthodologie de recherche décoloniale (30)
2. Auteur.rice.s et créateur.rice.s
- Auteur.rice (21)
- Auteur.rice autochtone (9)
- Auteur.rice LGBTQ+ (8)
- Auteur.rice noir.e (47)
- Auteur.rice PANDC (130)
- Autrice (145)
- Créateur.rice autochtone (23)
- Créateur.rice LGBTQ+ (21)
- Créateur.rice noir.e (17)
- Créateur.rice PANDC (22)
- Créatrice (23)
- Identités diasporiques (32)
4. Corpus analysé
- Afrique (8)
- Amérique centrale (10)
- Amérique du Nord (144)
- Amérique du Sud (31)
- Asie (106)
- Europe (50)
- Océanie (4)
4. Lieu de production du savoir
- Afrique (4)
- Amérique centrale (2)
- Amérique du Nord (198)
- Amérique du Sud (19)
- Asie (52)
- Europe (65)
- Océanie (20)
5. Pratiques médiatiques
- Études cinématographiques (59)
- Études du jeu vidéo (136)
- Études télévisuelles (114)
- Histoire de l'art (20)
- Histoire de l'art - art autochtone (10)