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In the last decade or so, cinema has revealed itself to be an ideal medium for the transfer and/or remediation of the spoken word as well as stories coming from oral tradition and Indigenous culture. Indeed, cinema is a place of expression which favours cyclical creativity and contributes to the decolonization of stereotyped images propagated by external voices that do not understand the subtleties of languages (real and symbolic) that are anchored in indigenous peoples’ cultural memory. By exploring indigenous cinema as practised by women of diverse nations, this piece demonstrates how cinema can induce the compression and dilation of time, to bring to the audience the fluidity of a story that has been reconfigured according to a new time and carried by spoken words that have chosen to either emancipate themselves from the image or to materialize themselves in it. Furthermore, this article illustrates how a new generation of Indigenous women use cinema to retrace and/or rewrite their personal narrative with the help of autobiographical or collective stories that travel back in time to fill in the blanks left by a fragile memory and to express their will to make peace with a difficult colonial past. Finally, the writings of Lee Maracle (I Am Woman, 1988) and Natasha Kanapé Fontaine (Manifeste Assi, 2014) are being brought forth to show how films such as Suckerfish (Lisa Jackson, 2004) Bithos (Elle-Máijá Tailfeathers, 2015) and Four Faces of the Moon (Amanda Strong, 2016) contribute to the individual and community healing of Indigenous peoples of Canada, through an aesthetic of reconciliation. The exploration of these works, therefore allows us to shed light on and better understand the roles/internal mechanisms of visual autobiographies in the larger context of reconciliation with individual and collective stories/memories.
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"Women have long been the creative force behind Native American art, yet their individual contributions have been largely unrecognized, instead treated as anonymous representations of entire cultures. 'Hearts of Our People: Native Women Artists' explores the artistic achievements of Native women and establishes their rightful place in the art world. This lavishly illustrated book, a companion to the landmark exhibition, includes works of art from antiquity to the present, made in a variety of media from textiles and beadwork to video and digital arts. It showcases more than 115 artists from the United States and Canada, spanning over one thousand years, to reveal the ingenuity and innovation fthat have always been foundational to the art of Native women."--Page 4 de la couverture.
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What could a history of game studies be from the perspective of a queer Chickasaw feminist scholar? Should this be a disciplining manifesto, a polemical call to arms for radical transformation, a survey of the existing scholarship that has thus far framed games ludologically as fun, as sportsmanship, as design, or as epic struggles for political power where the player rather ominously wins or dies? I’m a bit of an interloper as a recent arrival from Indigenous studies to video-game studies, a field that represents both the end of history and the ahistoricity of pop-culturally–oriented archives that are presentist at best, and at worst, complicit with an industry derived from settler militaristic technologies and platforms and compelled by niche markets to innovate faster and faster to saturate more and more households at the structural level of occupation. And then there is the problem of what the history of game studies has been: Greco-Roman, European, cis white male, heterosexual, orientalist, algorithmic, and code driven with the techno-optimism of Silicon Valley alongside Jane McGonigal’s fundamental belief that games have and will save the world once they unite the collective brain power of all the gamers and bend them to a single task—and if not all that, then peak 1980s geekery with a hint of liberal multiculturalism thrown in, if Ernest Cline’s Ready Player One is anything to go by. It is as if the history of game studies has only ever been an imperial read-only memory to be mined, played, and spatialized within the conscriptions of conquistador archives already known and yet to be discovered.
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Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.
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Shelley Niro is widely known for her ability to explode myths, transgress boundaries and embody the ethos of her matriarchal culture in a wide variety of mediums including photography, installation, film and painting. Niro creates photographic series that emphasize the medium?s inherent capacity for narrative and representation. She pushes the limits of photography by incorporating Mohawk imagery, re-appropriating traditional stories such as Skywoman and The Peacemaker, and by focusing on contemporary subjects with wit, irony and campy humor. Niro marries portraiture, performance art and satire by having her subjects and herself perform for the camera in ways that gently invite audiences to rethink their beliefs and preconceptions about indigenous peoples and themselves. With compassion and deep insight, Niro opens up the fault lines and desires of gender, sexuality and culture to create images of freedom from the status quo in representation. Photography was a medium that helped subjugate indigenous peoples, but in Niro?s revolutionary hands it empowers
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"Although the fields of media studies and digital humanities are both well established, their overlaps have not been examined in depth. This comprehensive collection fills that gap, giving students, scholars, and media studies practitioners a cutting-edge guide to understanding the array of methodologies and projects operating at the intersection of digital humanities, computing, and culture. Topics covered include: networks; interfaces; media and culture at scale; procedures, programming, code; memory, digitization, and new media; and hacking, queering, and bending."--Provided by publisher
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The publication of Whose Land Is It Anyway? A Manual for Decolonization is inspired by a 2016 speaking tour by Arthur Manuel, less than a year before his untimely passing in January 2017. The handbook provides a variety of Indigenous perspectives on the history of colonialism, current Indigenous activism and resistance, and outlines the path forward to reconciliation
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As bell hooks points out in “Aesthetic Inheritances: History Worked by Hand,” writing an inclusive art history is no easy task. Until very recently, Aboriginal women have been written out of Canadian art history, or rather art history has been written around us. How do we write ourselves in? It falls far beyond simple insertion; the erasures are far too deep. Insertion presumes a simple forgetfulness, an oversight, a neglecting of the obvious. Insertion assumes a presence. It implies a shared mode of history, a common belonging to a collective archive, and an agreed-upon understanding of what it means to be an artist. Beyond the important considerations of race, gender, culture, and social class, our distinct legal status in Canada must be acknowledged. This was particularly true for women artists working between 1880 and 1970. For much of the time period under consideration, First Nations communities lived under a profoundly restrictive regime of colonial power. Relationships between First Nations people and the Canadian state have been defined by the Indian Act, a piece of legislation enacted in 1876 and surviving, through many amendments and revisions, until the present time.
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Trois essais de Richard W. Hill, Jonathan D Katz et Todd B Porterfield.
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The cityscape holds the memories of indigenous bones and bodies that resurrect a deep sense of place that exists in the landscape of the city of Toronto. This deep sense of place is part of a connection to the land and stories of place. In this article, the author bridges the creative work of Anishinaabe artist Rebecca Belmore with the living histories of the indigenous bodies and bones that are buried beneath the ground of the city of Toronto and the city of Vancouver. She argues that Belmore's artwork is part of the living archive that performs cultural memory and employs telling as part of an embodied experience and a political act. Belmore's performance work creates, records, and stores indigenous stories of place. This article uses the ideas of cultural theorists Katherine McKittrick, Mishuana Goeman, and Matthew Sparke. Each of these people brings a different element to theories of the body and space. This article also uses feminist geographers Alison Blunt and Gillian Rose's work in women's colonial geographies to unpack the affects of the map in colonial spaces and the colonial gaze. (Contains 4 figures and 50 notes.)
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Nadia Myre is a multidisciplinary artist whose work explores themes of language, culture, and memory, and who sources the culture of her Algonquin ancestors as a way of confronting contemporary realities. This monograph provides a comprehensive first look at this Montreal-based artist's remarkable career
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The culmination of three seminars at SAR's Indian Arts Research Center (IARC) that brought together Native women artists to discuss the balancing of their art practice with the myriad roles, responsibilities, and commitments they have. The artworks were diverse in media and content and are featured in the plates section of this volume, along with the artist statements that accompanied the pieces in the exhibit. The chapters reflect some of the seminars emerging themes: gender, home/crossing, and art as healing/art as struggle
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his thesis documents and explores community-based and socially engaged art by Indigenous women artists. Their artwork is impacting and strengthening communities in Manitoba. The Thesis explores the use of dialogical aesthetics in performance and socially-engaged art by Indigenous women artists in rural and remote areas of Manitoba, and relates these aesthetics to the concept of activism through their art and relationship to their community. The aim of this research and this paper is to document, support and expose the work of a small pocket of Indigenous women artists in Manitoba who are acting as activists or social change agents based on their artwork. I have arrived at this conclusion first by their personal testimonies, second, by their art being socially conscious and lastly, by their art practices entrenched in the framework of dialogical aesthetics, community-based and site-specific ideologies.
Explorer
1. Approches
- Genre et sexualité
- Approches sociologiques (2)
- Épistémologies autochtones (13)
- Étude des industries culturelles (1)
- Étude des représentations (2)
- Histoire/historiographie critique (4)
- Humanités numériques (2)
- Muséologie critique (2)
- Pédagogie décoloniale (1)
- Théorie(s) et épistémologies des médias (1)
- Théories postcoloniales et décoloniales (12)
2. Auteur.rice.s et créateur.rice.s
- Auteur.rice autochtone
- Auteur.rice (4)
- Auteur.rice LGBTQ+ (1)
- Autrice (8)
- Créateur.rice autochtone (13)
- Créateur.rice LGBTQ+ (3)
- Créateur.rice PANDC (1)
- Créatrice (10)
4. Corpus analysé
- Amérique du Nord (12)
- Océanie (1)
4. Lieu de production du savoir
- Amérique du Nord (13)
- Océanie (1)