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This article considers the way certain Indigenous artists are reviving conceptions of territory and history that are anchored in secular epistemologies and the construction of knowledge. Such conceptions provide a way for these artists to respond to colonial appropriation, reactivate interrupted dialogues, engender new forms of territorialization, and create places of commemoration and memory preservation. Similar to the historiographical deconstruction performed by thinkers and activists such as Vine Deloria Jr. and Taiaiake Alfred, these artists’ works offer a model of autonomy and environmental balance. While some are reviving mnemonic practices, such as the making of wampum, which traditionally preserve memories of alliances and conflicts, others have embraced Internet and selfie technologies as a means of creating new spaces for speech and recognition
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El diálogo arte-tecnología en América Latina pone en foco litigios recurrentes: ¿tecnologías sustentadas por los discursos legitimantes de la modernidad o paradigmas diferentes y periféricos en la asunción e ideación de tecnologías en el contexto del arte? ¿Qué sucede con las prácticas que incorporan elementos biológicos, habitualmente uniformizadas bajo la categoría de “bioarte”? Las prácticas artísticas tecnológicas en Argentina en los últimos diez años alumbran zonas de pensamiento y praxis que ameritan ser revisadas: el diálogo arte/naturaleza desde perspectivas no-antropocéntricas, la configuración de discursos en los que subyacen representaciones, miradas y prácticas que se apartan de cánones normalizados y, por último, operaciones disruptivas en lo que respecta a los algo usuales criterios de funcionalidad, utilitarismo y efectismo tecnológico.
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Indigenous Art New Media and the Digital convenes leading scholars, curators, and artists from the Indigenous territories in Canada, the United States of America, Australia, and Aotearoa (New Zealand). It brings forth urgent conversations about resistance to colonial modernism, and highlights the historic and ongoing use of technology by Indigenous communities and artists as vehicles of resilience and cultural continuity. This issue ignites productive dialogue around the definitions of new and digital media art and practice-based work within the framework of Indigenous art and theory
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In this article, I argue that digital games hold the potential to influence processes of cultural memory related to past and contemporary forms of marginalization. By bringing cultural memory studies into dialogue with game studies, I account for the ways through which digital games and practices of play might influence historical discourses and memory politics pertaining to marginalized identities. In order to demonstrate this, I conduct an analysis of Assassin’s Creed: Freedom Cry, a digital game which includes representation of the eighteenth-century transatlantic slave trade and its racist systems. This analysis is then contrasted with statements by two critics, Evan Narcisse and Justin Clark, about how Freedom Cry highlights specific marginalized identities and represents the past through the game form. These statements, coupled with my game analysis, make the case for a concept that I term ‘counter-hegemonic commemorative play’. This makes visible a form of potentially cathartic power fantasy within a historical struggle, alongside emphasizing a form of designed recognition of marginalized identities within contemporary historical discourses and memory politics.
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This collection of essays provides a historical and contemporary context for Indigenous new media arts practice in Canada. The writers are established artists, scholars, and curators who cover thematic concepts and underlying approaches to new media from a distinctly Indigenous perspective. Through discourse and narrative analysis, the writers discuss a number of topics ranging from how Indigenous worldviews inform unique approaches to new media arts practice to their own work and specific contemporary works. Contributors include: Archer Pechawis, Jackson 2Bears, Jason Edward Lewis, Steven Foster, Candice Hopkins, and Cheryl L'Hirondelle.
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Postcolonialismo y feminismo utilizan conceptos comunes para el análisis y de/construcción de las narrativas dominantes. En países donde la colonización ha hecho estragos, las mujeres ponen en valor su empoderamiento como protagonistas de su destino. En esta línea las mujeres han aportado sus propuestas feministas para una nueva visión de lo colonial/postcolonial. Este trabajo pretende hacer un chequeo por aquellos trabajos videográficos de mujeres que, después de haber sido colonizadas, han realizado una descolonización cultural, situando su creatividad en varios continentes.
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Résumé livre : Les échanges entre les Européens, leurs descendants en Amérique et les Autochtones depuis les premiers contacts jusqu’à nos jours constituent un thème de première importance dans les travaux menés depuis une quarantaine d’années en histoire des Amérindiens et en histoire coloniale. Ils sont cruciaux pour comprendre la situation contemporaine des nations amérindiennes, les relations entretenues avec les gouvernements, la question territoriale et la définition de l’identité. Pour rendre compte de la diversité des échanges entre Autochtones, Européens et Canadiens, et de leur importance dans l’histoire du Canada, les textes présentés dans cet ouvrage les abordent à partir des concepts de représentation, de métissage et de pouvoir. Les représentations qu’Amérindiens, Européens et Canadiens se sont forgées les uns des autres ont joué un rôle central dans leurs relations ; par exemple, la manière dont les Européens ont perçu, décrit ou imaginé les Autochtones a eu un poids déterminant sur les sociétés européennes et sur les politiques coloniales, influençant, en retour, les relations avec les Autochtones. Les images de l’Autre, en perpétuelle transformation, ont également eu une incidence sur la façon dont les Autochtones se sont auto-représentés, sur la façon dont ils ont adopté, transformé ces images pour se les approprier et, enfin, sur la façon dont ils les ont rejetées pour définir leur identité. Les représentations que les Autochtones ont forgées des Européens, moins bien connues malheureusement, ont également influencé l’évolution des rapports avec les colonisateurs. Utilisant différents supports : textes, images, récits oraux, sites internet et culture matérielle, les représentations résultent de processus complexes. Leur interprétation induit la question de leur élaboration et de leur transmission, celle de l’influence des idéologies et des catégories mentales de l’époque, mais aussi celle de la fonction et du pouvoir de ces représentations.
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This paper discusses the visuality processes in Latin America since the called «decolonial turn» approach. It analyzes the structural relationship between visual practices and global power arising in the context of the modern world system. It seeks to study the relationship between visual technologies, discourses and practices and the analytics of the coloniality of power, knowledge and being. It addresses the different types of hierarchies produced through a visual dispositive in the context of the international division of technology labor, the racialization of the population, and the global economy of images.
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Traces the rise of black participation in cyberspace.Deftly interweaving history, culture, and critical theory, Anna Everett traces the rise of black participation in cyberspace, particularly during the early years of the Internet. She challenges the problematic historical view of black people as quintessential information-age outsiders or poster children for the digital divide by uncovering their early technolust and repositioning them as eager technology adopters and consumers, and thus as coconstituent elements in the information technology revolution. She offers several case studies that include lessons learned from early adoption of the Internet by the Association of Nigerians Living Abroad and their Niajanet virtual community, the grassroots organizing efforts that led to the phenomenally successful Million Woman March, the migration of several historic black presses online, and an interventionist critique of race in contemporary video games. Ultimately, Digital Diaspora shows how African Americans and African diasporic peoples developed the necessary technomastery to ride in the front of the bus on the information superhighway.Anna Everett is Professor of Film and Media Studies at the University of California, Santa Barbara. Her books include Learning Race and Ethnicity: Youth and Digital Media; New Media: Theories and Practices of Digitextuality; and Returning the Gaze: A Genealogy of Black Film Criticism, 1909–1949.
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Games and gaming have always been an important part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have not only become ubiquitous in everyday recreational life but have also permeated many professional fields and disciplines for multiple purposes including teaching and learning.The Handbook of Research on Effective Electronic Gaming in Education presents a framework for understanding games for educational purposes while providing a broader sense of current related research. Compiling over 50 groundbreaking research studies from leading international authorities in the field, this advanced and uniquely comprehensive reference is a must-have for academic and research libraries and for all those interested in expanding their theoretical and practical knowledge of the exciting field of electronic gaming.
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This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.
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This article presents the ways in which Muslims and Arabs are represented and represent themselves in video games. First, it analyses how various genres of European and American video games have constructed the Arab or Muslim Other. Within these games, it demonstrates how the diverse ethnic and religious identities of the Islamic world have been flattened out and reconstructed into a series of social typologies operating within a broader framework of terrorism and hostility. It then contrasts these broader trends in western digital representation with selected video games produced in the Arab world, whose authors have knowingly subverted and refashioned these stereotypes in two unique and quite different fashions. In conclusion, it considers the significance of western attempts to transcend simplified patterns of representation that have dominated the video game industry by offering what are known as 'serious' games.
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En este artículo, se aborda la temática del video como tecnología de género. El video es el medio de creación artística que algunas mujeres están utilizando para crear lo que se puede llamar imá genes en femenino. Se hace un acercamiento al discurso feminista y los presupuestos teóricos que se han tomado para el análisis del discurso videográfico de las mujeres. Se presenta un breve análisis de los trabajos de las videastas Pola Weiss y Pilar Rodríguez.
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Indigenous peoples are making their own spaces online, using art as the backdrop for cross-cultural dialogue. Cyberspace—the websites, chat rooms, bulletin boards, virtual environments, and games that make up the internet—offers Aboriginal communities an unprecedented opportunity to assert control over how we represent ourselves to each other and to non-Aboriginals. This article introduces the concept of Aboriginally determined territories in cyberspace and discusses how these can be defined, maintained, and expanded. We will do this within the Canadian context, though much of the discussion is pertinent to Aboriginal communities in other parts of the world. We draw on lessons learned from creating and curating CyberPowWow, an Aboriginally determined online gallery, to propose Aboriginal Territories in Cyberspace, a series of initiatives to expand Aboriginal presence online. These include expanding CyberPowWow into an ongoing community of new media artists addressing Aboriginal issues; developing Skins, a project in which elders work with youth to explore tribal stories through the use of online virtual environments; and laying the foundations for Within Reservations, which will function as a blueprint for equipping Aboriginals for full participation in the ongoing revolution in networked information technologies.
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Inventions have their greatest impact when they go beyond their possible practical applications and act upon the imagination. When Martin Behaim invented the first globe in 1490, a functionally useless object consisting mostly of terra incognita, he was widely ridiculed; but somehow the ideas that his globe represented stuck, and within a few decades the basic validity of his construction was confirmed by the voyages of Columbus, Cabot, Vasco de Gama, Magellan, and others. Today, with efforts to situate the rapid growth of information and communication technologies (ICTs), especially the Internet, in the context of globalization, there is a similar division between those who dismiss it as being of no importance and those who see in it a looming (for good or ill) global revolution. But, as with Behaim's globe, the imaginary possibilities of these innovations are important in determining how and to what extent human existence is to be transformed by them
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Transference, Tradition, Technology explores Canadian Aboriginal new media and references the work of artists within a political, cultural and aesthetic milieu. The book constructs a Native art history relating to these disciplines, one that is grounded in the philosophical and cosmological foundations of Aboriginal concepts of community and identity within the rigour of contemporary arts discourse. Approachable in nature but scholarly in content, this book is the first of its kind. A text book for students and teachers of Canadian Aboriginal history and visual and media art, and a source for writers, scholars and historians, Transference, Tradition, Technology is co-produced with the Art Gallery of Hamilton, Hamilton; and Indigenous Media Arts Group, Vancouver.
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According to the 2000 census, Latinos/as have become the largest ethnic minority group in the United States. Images of Latinos and Latinas in mainstream news and in popular culture suggest a Latin Explosion at center stage, yet the topic of queer identity in relation to Latino/a America remains under examined. Juana María Rodríguez attempts to rectify this dearth of scholarship in Queer Latinidad: Identity Practices, Discursive Spaces, by documenting the ways in which identities are transformed by encounters with language, the law, culture, and public policy. She identifies three key areas as the project’s case studies: activism, primarily HIV prevention; immigration law; and cyberspace. In each, Rodríguez theorizes the ways queer Latino/a identities are enabled or constrained, melding several theoretical and methodological approaches to argue that these sites are complex and dynamic social fields. As she moves the reader from one disciplinary location to the other, Rodríguez reveals the seams of her own academic engagement with queer latinidad. This deftly crafted work represents a dynamic and innovative approach to the study of identity formation and representation, making a vital contribution to a new reformulation of gender and sexuality studies.
Explorer
1. Approches
- Humanités numériques
- Analyses formalistes (2)
- Approches sociologiques (13)
- Épistémologies autochtones (21)
- Étude de la réception (7)
- Étude des industries culturelles (13)
- Étude des représentations (23)
- Genre et sexualité (14)
- Histoire/historiographie critique (16)
- Méthodologie de recherche décoloniale (3)
2. Auteur.rice.s et créateur.rice.s
- Auteur.rice autochtone (14)
- Auteur.rice LGBTQ+ (3)
- Auteur.rice noir.e (5)
- Auteur.rice PANDC (15)
- Autrice (38)
- Créateur.rice autochtone (18)
- Créateur.rice LGBTQ+ (2)
- Créateur.rice noir.e (1)
- Créateur.rice PANDC (3)
- Créatrice (21)
- Identités diasporiques (2)
4. Corpus analysé
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- Amérique du Sud (7)
- Asie (9)
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4. Lieu de production du savoir
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- Amérique du Nord (34)
- Amérique du Sud (6)
- Asie (8)
- Europe (15)
- Océanie (2)