Votre recherche
Résultats 4 ressources
-
Venba is a narrative cooking game, where you play as an Indian mom, who immigrates to Canada with her family in the 1980s. Players will cook various dishes and restore lost recipes, hold branching conversations and explore in this story about family, love, loss and more. More on Steam: https://store.steampowered.com/app/14.... Developer, Abhi, gives Game Studies India an exclusive preview talking about identity, nostalgia, memory and of course, food. In conversation with Poonam Chowdhury and Souvik Mukherjee.
-
First Person Encounters is a series of podcasts presented by Games Studies India, about our first experiences with Games while growing up in India. This our third podcast where we talk with Poornima Seetharaman. She is the first Indian to be inducted in the Women in Games (WIGJ) Hall of Fame and is also the lead game designer at Zynga. Hear as we talk about her foray in the world of gaming.
-
2019 marked ten years since the publication of Nick Dyer-Witheford and Greig de Peuter’s Games of Empire, which has become a seminal book in videogame cultural criticism. Ten years later, there is still a pressing need for cultural and materialist criticism of the politics of production within game studies. In putting together this special issue, our hope is to identify new developments in the game industry and academia that are emblematic of 21st-century capitalism. Just as Games of Empire popularised critical political-economic perspectives ten years ago, we encourage others, as the authors in this issue did, to continue and maintain investigations into questions of ownership, privatized property, coercive class relations, military operations and radical struggle. Such analyses are necessary not only to trace but also to open up new directions in game culture and academia for decades to come.
-
Questions of nation and identity not only concern multiple aspects of video games, their production, and their consumption, but also require further and manifold discussion from different perspectives. In an effort to bring together voices from different fields that engage with video games and gaming practices from various perspectives, this virtual round table discussion attempts to open up the conversation beyond the realms of academia. Kathrin Trattner and Lisa Kienzl talked to Megan Condis, Marijam Didzgalvyt , Georg Hobmeier and Souvik Mukherjee about how concepts such as nation(alism) and identity impact video game representations, the gaming industry, and online gaming cultures in numerous ways.
Explorer
1. Approches
2. Auteur.rice.s et créateur.rice.s
- Auteur.rice PANDC (4)
- Autrice (3)
- Créateur.rice PANDC (2)
- Créatrice (1)
- Identités diasporiques (1)
4. Corpus analysé
- Amérique du Nord (1)
- Asie (1)
4. Lieu de production du savoir
- Amérique du Nord (2)
- Asie (4)
- Europe (2)