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  • Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry – often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry. Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming.

  • Redefines games and game culture from south to north, analyzing the social impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.

  • Violence and the dead are major thematics in the sociopolitical art of Teresa Margolles. Born in Culiacan, Mexico, Margolles unfalteringly exposes the social causes and consequences of the endemic violence that ravages her country: violent deaths from the drug trade, exclusions, feminicides, and social injustice. Many of her works consist of substances or objects that have been in close contact to violent crimes and dead bodies, such as water with which corpses have been cleaned, blood-soaked earth, or fabric drenched in body fluids. This monograph brings together works from the past decade, along with pieces that have never been shown before, including sculptural and photographic installations, performative interventions and videos. Spare, yet powerfully moving, Margolles's work reaches out and brings the viewer into the world of those whose lives have been made invisible.

  • Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland.

  • Published by SITE Santa Fe on occasion of the inaugural SITElines Biennial, 'Unsettled Landscapes'. Unsettled Landscapes was curated by Janet Dees, Irene Hofmann, Candice Hopkins, and Lucía Sanromán. The exhibition, featuring 47 artists from 14 countries, looks at the urgencies, political conditions and historical narratives that inform the work of contemporary artists across the Americas--from Nunavut to Tierra del Fuego. Through three themes--landscape, territory, and trade--this exhibition expresses the interconnections among representations of the land, movement across the land, and economies and resources derived from the land."--Résumé de l'éditeur

Dernière mise à jour depuis la base de données : 17/07/2025 13:00 (EDT)