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El objetivo del artículo es discutir la potencialidad de prácticas artísticas contemporáneas que plantean ejercicios decoloniales al desestabilizar las matrices perceptivas eurocéntricas sobre grupos étnicos latinoamericanos. Desde la perspectiva de los estudios visuales, aborda la tentativa de demolición crítica de la cultura visual y los regímenes de visibilidad regidos por la lógica de la hipercomunicación y las tecnologías digitales. El punto de partida es el análisis del videoensayo Ashipegaxanacxanec iniciado en 2020 a partir de las acciones de control implementadas en la pandemia de covid-19. La producción se inscribe en las líneas de investigación del Núcleo de Estudios y Documentación de la Imagen (Nedim), Conicet-UNNE, con la finalidad de resignificar el acervo fotográfico del antropólogo alemán Lehmann Nitsche obtenido en el contexto de la masacre indígena en la Reducción de Napalpí, Chaco, en 1924. Metodológicamente, la propuesta explora la configuración experiencial de visualidades expandidas en la escena contemporánea, a partir de un anclaje en la dimensión especulativa en sintonía con un acercamiento contextual situado en las relaciones de convergencia entre pro- cedimientos, materiales, formatos, dispositivos e instancias disruptivas de prácticas y trayectorias estéticas. Ello supone la activación de procesos heurísticos y poéticos mediados por el ensayo y la escritura como montaje. Propuestas como el videoensayo analizado instauran la pregunta por el archivo y la memoria a través del montaje de temporalidades contradictorias. Su lugar de enunciación se posiciona como posibilidad de insurgencia estética que clausura tentativas de exotización hegemónica por parte de los dispositivos de control contemporáneos. The goal of this paper is to discuss the potentiality of contemporary artistic prac-tices that propose decolonial exercises by destabilizing the Eurocentric perceptual matrices on Latin American ethnic groups. From the perspective of visual studies, it addresses the attempt to critically demolish visual culture and the regimes of visibility governed by the logic of hypercommunication and digital technologies. The starting point is the analysis of the Ashipegaxanacxanec video essay started in 2020 based on the control actions implemented in the COVID-19 pandemic. The production is part of the research of the Image Studies and Documentation Center (Nedim), Conicet-UNNE, with the purpose of redefining the photographic collection of German anthropologist Lehmann Nitsche, obtained in the context of the indigenous massacre in the Napalpí reduction in Chaco, in 1924. Methodologi-cally, the proposal explores the experiential configuration of expanded visualities in the contemporary scene, based on an anchoring in the speculative dimension in tune with a contextual approach in the convergence relationships between proce-dures, materials, formats, devices and disruptive instances of practices and aes-thetic trajectories. This supposes the activation of heuristic and poetic processes mediated by essays and writing as montage. Proposals such as the analyzed video essay establish the question about the archive and memory through the montage of contradictory temporalities. Its place of enunciation is positioned as a possibili-ty of aesthetic insurgency that closes any attempts at hegemonic exoticization by contemporary control devices
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Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry – often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry. Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming.
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In Slave Revolt on Screen: The Haitian Revolution in Film and Video Games author Alyssa Goldstein Sepinwall analyzes how films and video games from around the world have depicted slave revolt, focusing on the Haitian Revolution (1791–1804). This event, the first successful revolution by enslaved people in modern history, sent shock waves throughout the Atlantic World. Regardless of its historical significance however, this revolution has become less well-known—and appears less often on screen—than most other revolutions; its story, involving enslaved Africans liberating themselves through violence, does not match the suffering-slaves-waiting-for-a-white-hero genre that pervades Hollywood treatments of Black history. Despite Hollywood’s near-silence on this event, some films on the Revolution do exist—from directors in Haiti, the US, France, and elsewhere. Slave Revolt on Screen offers the first-ever comprehensive analysis of Haitian Revolution cinema, including completed films and planned projects that were never made. In addition to studying cinema, this book also breaks ground in examining video games, a pop-culture form long neglected by historians. Sepinwall scrutinizes video game depictions of Haitian slave revolt that appear in games like the Assassin’s Creed series that have reached millions more players than comparable films. In analyzing films and games on the revolution, Slave Revolt on Screen calls attention to the ways that economic legacies of slavery and colonialism warp pop-culture portrayals of the past and leave audiences with distorted understandings.
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The term digital “disruption” conjures up negative connotations, with implications of disturbance, interference or interruption. Certainly, virtually every aspect of life has been affected by digitisation, but it has been pointed out that it is detrimental “only for those who chose to ignore it or try to fight it” (“Digital Disruption: What Is It?” 2016, para 2). One case in point is the American company Kodak. Where it once dominated the film and camera market for most of the twentieth century, the company recently filed for bankruptcy. Kodak’s mistake was continually opposing the digitisation of the industry and failing to read the writing on the wall (“Digital Disruption: What Is It?” 2016). Digitisation is as much a reality of life in the newsroom as it is in the boardroom.
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This multidisciplinary collection probes ways in which emerging and established scholars perceive and theorize decolonization and resistance in their own fields of work, from education to political and social studies, to psychology, medicine, and beyond
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The First Podcast in a series of podcasts presented by Games Studies India, about our first experiences with Games while growing up in India.
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This chapter analyzes the reflections of Turkey’s neoconservative and neoliberal politics of gender on daytime television. The focus is on Bridal House, a popular daytime TV show in Turkey which interpellates women as domestic subjects competing with other women to prove their domestic abilities, particularly the ability to navigate the etiquette of domestic consumption. Hierarchies are instigated among women through symbolic battles on “tasteful” consumption, and the marital household surfaces as a space of constant regulation where women strive to be ideal housewives. By analyzing Bridal House through a Bourdieusian framework, this chapter traces the representations of the “ideal female subject” along neoconservative and neoliberal lines, and demonstrates the ways in which symbolic violences are enacted on women in contemporary Turkey’s daytime TV culture.
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Serial fiction released in Argentina in 2019 continues to fall. Only one telenovela had more than 200 chapters. To a lesser extent than the previous year, the supply of serialized fiction incorporated themes from the social agenda, especially feminist struggles and the visibility of sexual dissidence. The channels found in the co-produc- tion and in the production for platforms one of the ways in which fic- tion survives. Some of these programs are now on the open television screen. New fiction releases from Ibero-America are also falling.
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This year, the Ibero-American Observatory of Television Fic- tion (Obitel) has dedicated special attention to the persistence of melodrama on screens in times of streaming and the proliferation of deprogrammed and multiscreen consumption. Obitel is made up of 12 countries that monitor the production and distribution of televi- sion fiction. For this yearbook, however, it was not possible to count on the participation of Ecuador, since it did not achieve the neces- sary conditions to work with the common methodology required. Chile, for its part, participated by providing data in order not to in- terrupt the historical series, but the analytical chapter corresponding to that country is not included either.
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The country’s political crisis led to the confrontation between the Peruvian Congress and President Martín Vizcarra on irreconcil- able limits. After a second denial of confidence, Vizcarra made use of his constitutional prerogatives and dissolved Congress at the end of September 2019. The majority of the mass media step in line with the different positions of the Executive or the opposition, giv- ing much more attention to the political situation, thus modifying the TV programing. In this scenario, the Enfoca group – owner of Latina station – has continued looking for potential buyers, but without success yet. The conglomerate – with interest in financial, health and productive sectors – does not feel that the investment made in acquiring all the station’s shares seven years ago yielded the expected results. Meanwhile, Willax – a small locally held station acquired by the Wong group in 2015 with promises of a large investment – has become a stronghold of opposition to the government of Vizcarra and the largest broadcaster of Korean fictions. In February 2020, they an- nounced that a commercial partnership had been signed with South Korean company CJ ENM, a production company of several Korean dramas and the award-winning film Parasite, but without indicating what this company could mean for audiovisual production in Peru.
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The high expectations of change caused by the victory of An- drés Manuel López Obrador for the presidency of Mexico have not been translated into any substantive modification in the Mexican media ecosystem or in the communication policies that have led the media-state relations in the country. However, what has been modi- fied/conditioned is the setting of the daily news agenda, since the new president has imposed a political-governmental communica- tion framework by holding morning press conferences, in which, with little opposition from the media, he sets the topics to be dis- cussed on a daily basis. It has created various problems with those media and/or journalists that have questioned the stances he has adopted, his plans and projects. The conflict escalated to such an extent that López Obrador has called his opponents “prensa fifí” (“snob press”), pointing out in a very clear way that these are ac- tors who only seek to defend the privileges lost during his govern- ment by conservative media, or, as he has called them: “la mafia del poder” (“the power mafia”).
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In 2019, the World Wide Web (www) celebrated its 30th anni- versary, However, the internet had not yet asserted itself as a right in the “network society” (Castells, 2009), and its balance points to the expansion of both opportunities and threats. Another fact that deserves to be highlighted in the year was the drop in the rating as a global phenomenon that challenges the television industry. It means change of habits and search for new business models. The integration of platforms and the generation of quality content appear as pillars of thetransformation of audiovisual worldwide. And the changes are manifested with a certain degree of diversity, according to the economic and cultural characteristics of each society, with disruptive processes.
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This book examines the phenomenon of prime time soap operas on Indian television. An anthropological insight into social issues and practices of contemporary India through the television, this volume analyzes the production of soaps within India’s cultural fabric. It deconstructs themes and issues surrounding the "everyday" and the "middle class" through the fiction of the "popular". In its second edition, this still remains the only book to examine prime time soap operas on Indian television. Without in any way changing the central arguments of the first edition, it adds an essential introductory chapter tracking the tectonic shifts in the Indian "mediascape" over the past decade – including how the explosion of regional language channels and an era of multiple screens have changed soap viewing forever. Meticulously researched and persuasively argued, the book traces how prime time soaps in India still grab the maximum eyeballs and remain the biggest earners for TV channels. The book will be of interest to students of anthropology and sociology, media and cultural studies, visual culture studies, gender and family studies, and also Asian studies in general. It is also an important resource for media producers, both in content production and television channels, as well as for the general reader.
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En France, depuis quelques années, le terme « décolonial » fait couler beaucoup d'encre. Employé d'abord dans les milieux militants antiracistes, il a fait plus récemment l'objet de manifestations scientifiques et de travaux académiques, ainsi que d'une réappropriation médiatique qui, en en dévoyant bien souvent le sens, jette sur lui une forme d'anathème, lui conférant une coloration largement polémique. Les théories et les mouvements décoloniaux restent ainsi fondamentalement mal compris, et leurs concepts fondateurs, comme la notion de colonialité, ne sont presque jamais rapportés à leur contexte d'origine ni aux penseurs et penseuses qui les ont forgés. L'histoire de la pensée et de la pratique décoloniales, malgré des travaux universitaires ou des revues dédiées de plus en plus nombreux, reste finalement mal aimée, parce que mal connue, du grand public. Pour dissiper les amalgames ordinaires qu'occasionne en France la réception souvent trop superficielle de ces courants, des universitaires et / ou militant·e·s tentent de diffuser la richesse conceptuelle et politique du mouvement. Leurs travaux soulignent la nécessité de faire connaître la voix d'intellectuel·le·s et d'activistes latino-américain·e·s en diffusant leurs textes en langue française, en les soumettant au débat ou en en proposant des approches critiques. On peut dire qu'un champ d'études décoloniales, encore jeune, mais pluriel et foisonnant, est en cours de consolidation. Retour aux origines Si les termes « décolonial » et « décolonialité » se chargent souvent dans les médias français de connotations hostiles, du fait notamment de la critique radicale de la modernité qu'ils induisent ou du soupçon de communautarisme qu'ils soulèvent, il importe de revenir à l'origine du mouvement décolonial, des théories et concepts qui le fondent, aux luttes, aux résistances concrètes et aux propositions de mondes qu'il recouvre. Pour tenter de mettre en lumière ses apports-philosophiques, mais aussi épistémologiques, politiques, ontologiques ou esthétiques-, un tour d'horizon s'impose des différent·e·s auteur·e·s et notions qui caractérisent le mouvement décolonial, au demeurant éminemment pluriel, d'Amérique latine.
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L’auteure soutient que le documentaire de 2016 d’Alethea Arnaquq-Baril, Angry Inuk (Inuk en colère), crée, grâce au cinéma, des espaces de « souveraineté visuelle » centrés sur l’« agentivité sensorielle » inuite (Raheja, 2010 ; Robinson, 2016). La réalisatrice propose un recadrage, selon un point de vue inuit, de la rhétorique dominante entourant la chasse aux phoques, pratique décriée violemment par des groupes de défense des droits des animaux. Plus qu’une simple réfutation de ces discours sudistes, ce film met de l’avant les connaissances inuites en lien avec le territoire et la gestion des ressources et remet en question les argumentaires libératoires soutenus par ces organismes, dont les raisonnements reconduisent des dynamiques coloniales plutôt que de les ébranler. Comme l’évoque son titre, le documentaire riposte à l’ire des protestataires anti-chasse aux phoques (dont la voix s’impose souvent au détriment des voix inuites, généralement tues), en créant un espace d’expression pour la colère inuite, présentée à la fois comme carburant et comme point de départ légitime et valide de la lutte contre les organismes en question. De façon centrale, le film met en scène des récits de chasse aux phoques s’appuyant sur une « agentivité sensorielle » inuite qui, aux yeux de Dylan Robinson, se manifeste sous la forme de « modes d’expression qui, à la fois, affirment une force culturelle et exercent une puissance affective auprès des personnes présentes ». Arnaquq-Baril propose ainsi des représentations de rires partagés, d’un froid ressenti, de sons joyeux de consommation communautaire de diverses parties du phoque, de même que des photos tirées de la campagne Twitter menée autour du mot-clic #sealfie ; cette campagne médiatique, ancrée dans une célébration humoristique et fière de la chasse inuite aux phoques, se veut en ce sens un contre-point au discours affectif simpliste et méprisant des organismes anti-chasse. En s’articulant autour de la résilience complexe propre aux Inuits, Inuk en colère incarne en soi une forme de souveraineté inuite, s’imposant au sein des récits qui participent à la sensibilisation du public quant aux enjeux entourant cette chasse. En outre, le film invite l’auditoire à réfléchir aux avenirs autochtones et à envisager de quelles manières l’activisme pour la défense des droits des animaux peut être décolonisé afin qu’il ne mène pas à la reconduction de dynamiques violentes d’extractivisme et de colonisation.
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Ce survol de l'art contemporain indigène, qui connut un succès retentissant dès son ouverture en novembre 2019, a été prolongé jusqu'au 4 octobre au Musée des beaux-arts du Canada. Àbadakone permet de découvrir des œuvres de plus de 70 artistes qui revendiquent leur appartenance à quelque 40 nations, ethnies et tribus de 16 pays, dont le Canada. Traitant des thèmes de la continuité, de l'activation et de l'interdépendance, Àbadakone explore la créativité, les préoccupations et la vitalité qui marquent l'art indigène de presque tous les continents. L'exposition est organisée par les conservateurs du Musée des beaux-arts du Canada Greg A. Hill, Christine Lalonde et Rachelle Dickenson, conseillés par les commissaires Candice Hopkins, Ariel Smith et Carla Taunton, ainsi que par une équipe d'experts du monde entier. .
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The Digital Games Research Association (popularly known as DiGRA) is “ the premiere international association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members” (DiGRA website). DiGRA was founded in 2003 and today, we are proud to inaugurate its Indian chapter almost two decades later. India’s ludic history is rich and ancient; the world’s longest epic The Mahabharata has as one of its crucial episodes, a dice-game match and the consensus among games historians is that Chess originated from chaturanga, the four-handed strategy game. Today, India is a major Cricketing nation and has a large presence in the Olympic games but it is also emerging as an important centre for digital gaming, particularly mobile gaming. Digital games have also emerged as platforms of cultural contentions, controversies, creativity and discussions around social issues. From a sole games researcher in 2001 to about a hundred odd in different parts of the country, research in digital games has grown significantly. Starting off as Games Studies India adda, this platform for discussing all issues relating to gaming cultures is now poised to take a new turn as DiGRA India. As there is no other platform that facilitates research on non-digital games as well on a regular basis, DiGRA India aims to provide a space for discussions on all kinds of games and game culture(s).
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Anthropologists of the senses have long argued that cultures differ in their sensory registers. This groundbreaking volume applies this idea to material culture and the social practices that endow objects with meanings in both colonial and postcolonial relationships. It challenges the privileged position of the sense of vision in the analysis of material culture. Contributors argue that vision can only be understood in relation to the other senses. In this they present another challenge to the assumed western five-sense model, and show how our understanding of material culture in both historical and contemporary contexts might be reconfigured if we consider the role of smell, taste, touch and sound, as well as sight, in making meanings about objects.
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Art, performance, and spoken or now written text, all belong to the same register of cultural practice in the First Nations I am familiar with or belong to: ceremony. This ceremonial register takes place in a set of spaces created to enact cultural responsibilities to place, people and balance. Galleries and museums, as sites of cultural production and presentation, have the potential to nurture new ceremonies and new working methods.
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This book uncovers popular games' key role in the cultural construction of modern racial fictions. It argues that gaming provides the lens, language, and logic - in short, the authority - behind racial boundary making, reinforcing and at times subverting beliefs about where people racially and spatially belong. It focuses specifically on the experience of Asian Americans and the longer history of ludo-Orientalism, wherein play, the creation of games, and the use of game theory shape how East-West relations are imagined and reinforce notions of foreignness and perceptions of racial difference.
Explorer
1. Approches
- Analyses formalistes (15)
- Approches sociologiques (128)
- Épistémologies autochtones (90)
- Étude de la réception (41)
- Étude des industries culturelles (113)
- Étude des représentations (145)
- Genre et sexualité (101)
- Histoire/historiographie critique (101)
- Humanités numériques (38)
- Méthodologie de recherche décoloniale (24)
2. Auteur.rice.s et créateur.rice.s
- Autrice
- Auteur.rice (2)
- Auteur.rice autochtone (63)
- Auteur.rice LGBTQ+ (4)
- Auteur.rice noir.e (52)
- Auteur.rice PANDC (116)
- Créateur.rice autochtone (83)
- Créateur.rice LGBTQ+ (4)
- Créateur.rice noir.e (7)
- Créateur.rice PANDC (32)
- Créatrice (81)
- Identités diasporiques (13)
4. Corpus analysé
- Afrique (21)
- Amérique centrale (14)
- Amérique du Nord (176)
- Amérique du Sud (32)
- Asie (86)
- Europe (27)
- Océanie (12)
4. Lieu de production du savoir
- Afrique (12)
- Amérique centrale (5)
- Amérique du Nord (220)
- Amérique du Sud (18)
- Asie (51)
- Europe (62)
- Océanie (23)