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While the Indian indie game development scene is still relatively young, it has already lived through big changes. Like in many regions worldwide, indie game developers in India have to negotiate between practical issues, for example regarding market requirements and expectations, and committed ambitions, for example regarding creative aspirations in art design and game content. On the one hand and in order to persist in the ever extending industry, they need to acknowledge mainstream wants and practical demands from especially (though not exclusively) the Indian game market which at present is characterized by an overall dominance of mobile card and casino games. On the other hand, we see that especially Indian indie developers increasingly reflect on the role of Indian cultural heritage (including elements from history, architecture, music, etc.) for India produced games. This turn to own roots, to implement Indian cultural and historical heritage in games, is now visible in a number of games which have been recently Greenlit on Steam and are in the final production phases, such as Asura (2017 forthc.), Antariksha Sanchar (2017 forthc.), and others.
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First Person Encounters is a series of podcasts presented by Games Studies India, about our first experiences with Games while growing up in India. This our third podcast where we interview Xenia Zeiler, an associate professor of South Asian studies at the University of Helsinki, Finland. Her research is situated at the intersection of digital media, religion, and culture, with a focus on India and the worldwide Indian community.
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Interview with Avichal Singh, Founder and Game Designer of Nodding Heads Games, Pune, India.
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Interview with Avinash Kumar, Creative Director & Co-Founder, Quicksand Design Studio, India.
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Interview with Zainuddeen Fahadh, Founder of Ogre Head Studio, Hyderabad, India
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Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.
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A report of the 2017 collaborative research project Video Game Development in Asia. Cultural Heritage and National Identity.
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Introduction to the gamevironments Special Issue Video Game Development in Asia: Voices from the Field .
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1. Approches
- Analyses formalistes (1)
- Approches sociologiques (1)
- Étude des industries culturelles (8)
- Étude des représentations (2)
- Genre et sexualité (1)
- Histoire/historiographie critique (2)
- Méthodologie de recherche décoloniale (1)
- Théorie(s) et épistémologies des médias (1)
- Théories postcoloniales et décoloniales (1)
2. Auteur.rice.s et créateur.rice.s
- Auteur.rice PANDC (1)
- Autrice (9)
- Créateur.rice PANDC (4)
4. Corpus analysé
- Asie (8)
4. Lieu de production du savoir
- Amérique du Nord (3)
- Asie (6)
- Europe (9)