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Games like Myst, Civilisation and Anno 1602 are centred around the virtual travelling of the gamer through unknown worlds. The voyage s/he undertakes often hinges on notions of colonialist exploration, turning the gamer into a traveller who surveys and masters unknown domains and learns to control techno-scientific principles along the way. Since such games are related to a mentality of colonialism, questions should be asked about how such games can be located in its discursive formation. This paper will shed light on these questions by analysing Civilization III and my experiences of playing this game.
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Modern Malaysia was established in 1963 following a drawn-out struggle against British interests which had occupied territory on Penang and Singapore and the Straits of Malacca in 1786, 1819 and 1824 respectively. In 1867 these outposts came under the control of the British Colonial Office and were governed as a Crown Colony. Although Britain did not directly colonise the Malay States, which remained legally autonomous, it imposed effective administrative control over Malaya and the Borneo territories from the late 1870s until the Japanese occupation in 1942.
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'One of the most important books on race, representation and politics to come along in a decade' - Henry Giroux, Penn State University Representing Black Britain offers a critical history of Black and Asian representation on British television from the earliest days of broadcasting to the present day.
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In creating and developing the new genre of the televised novela, a one-hour long dramatic serial, the Brazilian television industry grew, in less than 15 years, from an insignificant player in the international market to one of the largest, most influential in the world. In the first book in English to explore the phenomenon of the telenovela Michele and Armand Mattelart challenge accepted views of the world dominance of United States television and probe the socioeconomic impact of this new genre on a third world country. Using the telenovela and its impact on the medium world-wide, the authors document the important changes in the international circulation of television programs and in the way television is perceived theoretically as a subject of research. The book traces the development of the novela in a country that, in the early 1960s, did not have any nationwide media and later--from 1964 to the 1970s--was ruled by a military dictatorship. It further analyzes the formation of the genre and its mode of production, placing the novela's appearance and development in its cultural, institutional, and economic context. The authors look at the peculiar contradictory relation between the genre's creators and developers--generally left wing intellectuals--and the manipulations required to construct a television industry in a highly competitive marketplace. The book begins with a description of the economic, institutional, and cultural context which produced the genre. It explores the world of soap operas, the development of a national television industry, and the beginnings of an urban consumer society in Brazil. The authors include a valuable and detailed study of the mode of production of the telenovela, placing both the form and content of the genre in their specific economic and institutional context. The book goes on to examine the relationship between the genre and its wider social and cultural environment, explaining its immense popularity and the social function it fulfills. Finally, the authors link the study of Brazilian television to wider debates in media and cultural studies.
Explorer
1. Approches
- Analyses formalistes (8)
- Approches sociologiques (55)
- Épistémologies autochtones (11)
- Étude de la réception (17)
- Étude des industries culturelles (65)
- Étude des représentations (65)
- Genre et sexualité (36)
- Histoire/historiographie critique (40)
- Humanités numériques (15)
- Méthodologie de recherche décoloniale (15)
2. Auteur.rice.s et créateur.rice.s
- Auteur.rice (17)
- Auteur.rice autochtone (2)
- Auteur.rice LGBTQ+ (3)
- Auteur.rice noir.e (11)
- Auteur.rice PANDC (57)
- Autrice (62)
- Créateur.rice autochtone (7)
- Créateur.rice LGBTQ+ (4)
- Créateur.rice noir.e (1)
- Créateur.rice PANDC (17)
- Créatrice (13)
- Identités diasporiques (17)
4. Corpus analysé
- Afrique (14)
- Amérique centrale (6)
- Amérique du Nord (36)
- Amérique du Sud (21)
- Asie (58)
- Europe (49)
- Océanie (3)
4. Lieu de production du savoir
- Europe
- Afrique (4)
- Amérique centrale (5)
- Amérique du Nord (26)
- Amérique du Sud (7)
- Asie (32)
- Océanie (9)