Games With a Continuum: Globalization, Regionalization, and the Nation-State in the Development of China’s Online Game Industry

Type de ressource
Article de revue
Auteurs/contributeurs
Titre
Games With a Continuum: Globalization, Regionalization, and the Nation-State in the Development of China’s Online Game Industry
Résumé
As a case study, this article examines the development of China’s online game industry and how China responds to the forces of globalization. Based on in-depth interviews, ethnographic research, and the analysis of archive documents from the past few years, this study identifies China’s evolving strategy of neo-techno-nationalism. In the Chinese context, this national strategy manipulates technology to create a version of popular nationalism that is both acceptable to and easily censored by the authorities. Therefore, cultural industries that adopt this strategy stand a good chance of prevailing in the Chinese market. This success explains why the regional competitors of Chinese online games—Korean games—are more successful in China than most of their Western counterparts. By providing a snapshot of the current ecology of China’s online game industry, this article also discusses the influence of regional and global forces in a concrete context and argues that the development of China’s online game industry depends more on political factors than economic factors.
Publication
Games and Culture
Volume
14
Numéro
7-8
Pages
801-824
Date
1 novembre 2019
Abrév. de revue
Games and Culture
Langue
Anglais
ISSN
1555-4120
Titre abrégé
Games With a Continuum
Consulté le
23/12/2021 15:05
Catalogue de bibl.
SAGE Journals
Extra
Publisher: SAGE Publications
Référence
Jiang, Q. et Fung, A. Y. H. (2019). Games With a Continuum: Globalization, Regionalization, and the Nation-State in the Development of China’s Online Game Industry. Games and Culture, 14(7‑8), 801‑824. https://doi.org/10.1177/1555412017737636
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