Video games and Indigenous education: Let’s bridge the ‘epistemology gap’

Type de ressource
Article de revue
Auteurs/contributeurs
Titre
Video games and Indigenous education: Let’s bridge the ‘epistemology gap’
Résumé
There are clear challenges posed by rural and remote education in Australia. These challenges are caused both by physical and material factors, but more importantly epistemological divisions that have created a separation between Indigenous and non-Indigenous worlds. Video games have the potential to bridge this epistemological gap by explicating the differences between different knowledge systems and engaging students in exploring these differences. Crucially, these projects need to be co-constructed to ensure that not only the representations of Indigenous people surpass some dubious traditions, but that different epistemologies are adequately framed. There is an urgent need for research-informed game-based learning projects to begin to address the ‘epistemology gap’ and the challenges faced by all Australians.
Publication
Ergo
Volume
4
Numéro
1
Date
11 août 2017
Langue
Anglais
Titre abrégé
Video games and Indigenous education
Consulté le
04/07/2021 15:32
Catalogue de bibl.
ojs.unisa.edu.au
Autorisations
Copyright (c) 2017 ergo
Extra
Number: 1
Référence
Emery, S. et Habel, C. (2017). Video games and Indigenous education: Let’s bridge the ‘epistemology gap’. Ergo, 4(1). https://ojs.unisa.edu.au/index.php/ergo/article/view/1451
2. Auteur.rice.s et créateur.rice.s
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques