Bibliographie complète
Professional Norms and Race in the North American Video Game Industry
Type de ressource
Article de revue
Auteur/contributeur
- Srauy, Sam (Auteur)
Titre
Professional Norms and Race in the North American Video Game Industry
Résumé
This article examines North American (i.e., Canada and the United States) video game developers’ understanding of race, how they construct narratives when they include characters of different races, and some of the pressures that may shape that process. Discourse analyses of semistructured interview texts found that video game developers operate under an internalized pressure to create game narratives that are quickly understandable and, thus, sellable. This pressure is normatively internalized in the profession as an attempt to hedge against market uncertainty. Video game developers, therefore, depend on social beliefs from the “real world” to inform how video game players might receive their games as well as narratives and themes from past texts such as the works of J. R. R. Tolkien. Therefore, this article argues that racism might be enabled because it is believed to be a hedge against market uncertainty.
Publication
Games and Culture
Volume
14
Numéro
5
Pages
478-497
Date
1 juillet 2019
Abrév. de revue
Games and Culture
Langue
Anglais
ISSN
1555-4120
Consulté le
23/12/2021 15:11
Catalogue de bibl.
SAGE Journals
Extra
Publisher: SAGE Publications
Référence
Srauy, S. (2019). Professional Norms and Race in the North American Video Game Industry. Games and Culture, 14(5), 478‑497. https://doi.org/10.1177/1555412017708936
1. Approches
2. Auteur.rice.s et créateur.rice.s
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques
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