Bibliographie complète
Virtual Anti-racism: Pleasure, Catharsis, and Hope in Mafia III and Watch Dogs 2
Type de ressource
Article de revue
Auteur/contributeur
- Leonard, David J. (Auteur)
Titre
Virtual Anti-racism: Pleasure, Catharsis, and Hope in Mafia III and Watch Dogs 2
Résumé
This essay examines the representation and consumption of Mafia III and Watch Dogs 2 as a site of catharsis, pleasure, and empowerment. Through not only its repre-sentation of white supremacy but its rendering of intervention and transformation as violence, Mafia III and Watch Dogs 2 offer a powerful inscription of gratification. In other words, offering both a space of oppositional gaze and a virtual reality invested in challenging gaze based in violence,Mafia IIIandWatch Dogs 2 reimagine the conventions of both video games and violence.
Publication
Humanity & Society
Volume
44
Numéro
1
Pages
111-130
Date
2020
Langue
Anglais
ISSN
0160-5976
Titre abrégé
Virtual Anti-racism
Référence
Leonard, D. J. (2020). Virtual Anti-racism: Pleasure, Catharsis, and Hope in Mafia III and Watch Dogs 2. Humanity & Society, 44(1), 111‑130. https://doi.org/10.1177/0160597619835863
1. Approches
4. Lieu de production du savoir
5. Pratiques médiatiques
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