Bibliographie complète
Transformations and Remembrances in the Digital Game We Sing for Healing
Type de ressource
Article de revue
Auteur/contributeur
- LaPensee, Elizabeth A. (Auteur)
Titre
Transformations and Remembrances in the Digital Game We Sing for Healing
Résumé
Digital games, with their capacity for expression and facilitating experience through code, design, art, and audio, offer spaces for Indigenous creatives to contribute to Gerald Vizenor’s characterization of survivance as an active sense of Native presence. Indigenous digital games can be acts of survivance both in the ways they are created as well as the resulting designs. We Sing for Healing is an experiment in developing an Indigenous digital game during limited Internet access that resulted in a musical choose-your-own adventure text game with design, art, and code by Anishinaabe, Métis, and Irish game developer Elizabeth LaPensée alongside music by Peguis First Nation mix artist Exquisite Ghost. The non-linear gameplay expresses traditional storytelling patterns while enabling players to poetically travel in, through, and around traditional teachings. The design uses listening, choosing, and revisiting to reinforce what is best described as a non-linear loopular journey.
Publication
Transmotion
Volume
3
Numéro
1
Pages
89-89
Date
31 juillet 2017
Langue
Anglais
ISSN
2059-0911
Catalogue de bibl.
journals.kent.ac.uk
Autorisations
Copyright (c) 2017 Elizabeth A LaPensee
Extra
Number: 1
Référence
LaPensee, E. A. (2017). Transformations and Remembrances in the Digital Game We Sing for Healing. Transmotion, 3(1), 89‑89. https://doi.org/10.22024/UniKent/03/tm.243
1. Approches
2. Auteur.rice.s et créateur.rice.s
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques
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