Bibliographie complète
Transformations and Remembrances in the Digital Game We Sing for Healing
Type de ressource
            Article de revue
        Auteur/contributeur
                    - LaPensee, Elizabeth A. (Auteur)
Titre
            Transformations and Remembrances in the Digital Game We Sing for Healing
        Résumé
            Digital games, with their capacity for expression and facilitating experience through code, design, art, and audio, offer spaces for Indigenous creatives to contribute to Gerald Vizenor’s characterization of survivance as an active sense of Native presence. Indigenous digital games can be acts of survivance both in the ways they are created as well as the resulting designs. We Sing for Healing is an experiment in developing an Indigenous digital game during limited Internet access that resulted in a musical choose-your-own adventure text game with design, art, and code by Anishinaabe, Métis, and Irish game developer Elizabeth LaPensée alongside music by Peguis First Nation mix artist Exquisite Ghost. The non-linear gameplay expresses traditional storytelling patterns while enabling players to poetically travel in, through, and around traditional teachings. The design uses listening, choosing, and revisiting to reinforce what is best described as a non-linear loopular journey.
        Publication
            Transmotion
        Volume
            3
        Numéro
            1
        Pages
            89-89
        Date
            31 juillet 2017
        Langue
            Anglais
        ISSN
            2059-0911
        Catalogue de bibl.
            journals.kent.ac.uk
        Autorisations
            Copyright (c) 2017 Elizabeth A LaPensee
        Extra
            Number: 1
        Référence
            LaPensee, E. A. (2017). Transformations and Remembrances in the Digital Game We Sing for Healing. Transmotion, 3(1), 89‑89. https://doi.org/10.22024/UniKent/03/tm.243
                1. Approches
            
            
        
                2. Auteur.rice.s et créateur.rice.s
            
            
        
                4. Corpus analysé
            
            
        
                4. Lieu de production du savoir
            
            
        
                5. Pratiques médiatiques
            
            
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