Realism in FIFA? How Social Realism Enabled Platformed Racism in a Video Game

Type de ressource
Article de revue
Auteurs/contributeurs
Titre
Realism in FIFA? How Social Realism Enabled Platformed Racism in a Video Game
Résumé
Platformed racism offers a unique lens through which to investigate technological structures that enable racism. Online video games, such as EA Sports’ FIFA series — which dominates the soccer video game market share through its touted realism — feature these structures. Like many platforms, FIFA enables representations of real bodies (i.e., professional soccer players). But, unlike many games, FIFA enables game players to directly affect the creation/modification of these representation in the form of player character cards. Analyzing a census of six years of player cards, this study found that platformed racism was enabled because the game’s realism invited racism when players tried to maintain that realism. The study concludes that the catalyst for racism to emerge in FIFA was the drive towards realism.
Publication
First Monday
Date
1 juin 2019
Langue
Anglais
ISSN
1396-0466
Titre abrégé
Realism in <em>FIFA</em>?
Consulté le
23/12/2021 15:08
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Autorisations
Copyright (c) 2019 First Monday
Référence
Srauy, S. et Cheney-Lippold, J. (2019). Realism in FIFA? How Social Realism Enabled Platformed Racism in a Video Game. First Monday. https://doi.org/10.5210/fm.v24i6.10091
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