Bibliographie complète
Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
Type de ressource
Livre
Auteur/contributeur
- Schrier, Karen (Éditeur)
Titre
Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
Résumé
Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.
Lieu
Pittsburgh
Maison d’édition
ETC Press
Date
2019
Nb de pages
584
Langue
Anglais
ISBN
978-0-359-98401-5
Titre abrégé
Learning, Education & Games, Volume 3
Extra
Google-Books-ID: D_HCDwAAQBAJ
Référence
Schrier, K. (dir.). (2019). Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond. ETC Press. http://www.worldcat.org/oclc/1130763734
1. Approches
2. Auteur.rice.s et créateur.rice.s
5. Pratiques médiatiques
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