“Internet Gaming Disorder” in China: Biomedical Sickness or Sociological Badness?

Type de ressource
Article de revue
Auteur/contributeur
Titre
“Internet Gaming Disorder” in China: Biomedical Sickness or Sociological Badness?
Résumé
“Internet addiction” in China and elsewhere is considered a serious social problem. In China, some psychiatrists have claimed 10% of all Internet users—60 million—are potentially “addicted” to the Internet. Following on the heels of the publication of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), this qualitative-based research article critically investigates the new concept Internet gaming disorder, a category recently included in the DSM-5 as a condition “warranting more clinical research and experience before it might be considered for inclusion in the main book as a formal disorder.” This article takes up this challenge and responds in the following way: When we investigate the social existence of online gamers labeled Internet addicts in China, and then subject their social existence to the DSM’s own definition of a mental disorder, we discover not a clearly understood mental disorder called Internet gaming disorder but more so an issue of social deviance.
Publication
Games and Culture
Volume
11
Numéro
3
Pages
233-255
Date
1 mai 2016
Abrév. de revue
Games and Culture
Langue
Anglais
ISSN
1555-4120
Titre abrégé
“Internet Gaming Disorder” in China
Consulté le
23/12/2021 15:23
Catalogue de bibl.
SAGE Journals
Extra
Publisher: SAGE Publications
Référence
Bax, T. (2016). “Internet Gaming Disorder” in China: Biomedical Sickness or Sociological Badness? Games and Culture, 11(3), 233‑255. https://doi.org/10.1177/1555412014568188
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques