Bibliographie complète
Diffusion of Innovation Theory and Xbox Live: Examining Minority Gamers' Responses and Rate of Adoption to Changes in Xbox Live
Type de ressource
Article de revue
Auteur/contributeur
- Gray, Kishonna L. (Auteur)
Titre
Diffusion of Innovation Theory and Xbox Live: Examining Minority Gamers' Responses and Rate of Adoption to Changes in Xbox Live
Résumé
This article examines the response of minority gamers as they adopt new innovations in Xbox Live. Using diffusion of innovation theory, specific attention is given to gamers’ rate of adoption of the new Xbox Live environment, which was a recent update to the Xbox Live interface. By employing virtual ethnography, observations, and interviews reveal that gaming duration and gender are significant factors in identifying a gamer’s successful rate of adoption of the new innovation. Female participants reveal that Xbox Live intentionally targets males as the default gamer and enact changes based on their needs. The research concludes with a plea to Xbox Live to acknowledge minority gamers such as women to incorporate their needs within the decision-making process of new innovations.
Publication
Bulletin of Science, Technology & Society
Volume
32
Numéro
6
Pages
463-470
Date
2012
Langue
Anglais
ISSN
0270-4676
Titre abrégé
Diffusion of Innovation Theory and Xbox Live
Catalogue de bibl.
WorldCat Discovery Service
Référence
Gray, K. L. (2012). Diffusion of Innovation Theory and Xbox Live: Examining Minority Gamers’ Responses and Rate of Adoption to Changes in Xbox Live. Bulletin of Science, Technology & Society, 32(6), 463‑470. https://doi.org/10.1177/0270467612469076
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4. Lieu de production du savoir
5. Pratiques médiatiques
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