Bibliographie complète
Hyperculturality, Globalization and Cultural Representation in Japanese Survival Horror
Type de ressource
Article de revue
Auteur/contributeur
- Ramírez-Moreno, Carlos (Auteur)
Titre
Hyperculturality, Globalization and Cultural Representation in Japanese Survival Horror
Résumé
This article presents the ways in which Japanese survival horror employs video games as a tool for cultural representation. First, it analyses the main differences between American and Japanese horror, and how the historical relationships of competition/collaboration between both have led to a constant exchange of cultural references present in their games. This relationship of domination/submission traces back to the post-war period in which the United States began exercising control over Japan. It is as a result of this period that Japanese terror begins to take shape and take its first steps towards the current J-Horror. Second, it analyses the work of game designer Keiichiro Toyama, namely Silent Hill and Siren, as a well-known example of the construction of a cultural identity halfway between the devotion to the Other and the respect for tradition. Finally, the article addresses other examples of Japanese survival horror to analyse more deeply which stance Japanese industry takes in this era of cultural globalization, or hyperculturality, which is seriously transforming our conception of culture in digital media.
Publication
Replaying Japan
Volume
1
Pages
52-63
Date
1 mars 2019
Langue
Anglais
Catalogue de bibl.
ResearchGate
Référence
Ramírez-Moreno, C. (2019). Hyperculturality, Globalization and Cultural Representation in Japanese Survival Horror. Replaying Japan, 1, 52‑63. http://hdl.handle.net/10367/11681
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques
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