Bibliographie complète
Digitalizing the Narratives: Structural Analysis of Far Cry 3
Type de ressource
Article de revue
Auteurs/contributeurs
- Ali, Eeshan (Auteur)
- Karati, Arijit (Auteur)
Titre
Digitalizing the Narratives: Structural Analysis of Far Cry 3
Résumé
Every form has its own structure. Technically, though there is a difference between computer games and literature, but structurally both reflect same modes of the presentation which is carried out by certain codes. The present paper looks into the structural analysis of computer games with technical aspect as well as literature aspect with special reference to Far Cry 3, a first person action adventure computer game which received several awards and critically acclaimed for its graphics, story line, features etc. Besides this paper relocate Vladimir Propp’s theory of narrative function in Far Cry 3 and decode how the computer game with the help of certain binary opposition and codes have become one of the fundamental tools of getting entertained in the popular imagination.
Publication
Rupkatha Journal on Interdisciplinary Studies in Humanities
Volume
7
Numéro
1
Date
1 novembre 2015
Abrév. de revue
Rupkatha Journal on Interdisciplinary Studies in Humanities
Langue
Anglais
Titre abrégé
Digitalizing the Narratives
Catalogue de bibl.
ResearchGate
Référence
Ali, E. et Karati, A. (2015). Digitalizing the Narratives: Structural Analysis of Far Cry 3. Rupkatha Journal on Interdisciplinary Studies in Humanities, 7(1). http://rupkatha.com/analysis-far-cry-3/
1. Approches
2. Auteur.rice.s et créateur.rice.s
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques
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