Young, Black (& Brown) and Don't Give a Fuck: Virtual Gangstas in the Era of State Violence

Type de ressource
Article de revue
Auteur/contributeur
Titre
Young, Black (& Brown) and Don't Give a Fuck: Virtual Gangstas in the Era of State Violence
Résumé
The popularity and visibility of video games within American popular culture is prompted debates within from a spectrum of institutions, ranging from the media and the academy to Main Street and the political sphere. Erasing the complexity, much of the discourse focuses instead on questions of violence and the impact of gaming culture on (White) American youth. While focusing on Grand Theft: San Andreas specifically, this essay explores the culture wars surrounding American video game culture, arguing that the moral panics directed at video games and the defenses/celebrations of virtual reality operate through dominant discourses and hegemonic ideologies of race. Erasing their racial content and textual support for state violence directed at communities of color, the dominant discourse concerning youth and video games rationalizes the fear and policing of Black and Brown communities.
Publication
Cultural Studies ↔ Critical Methodologies
Maison d’édition
SAGE Publications
Date
1 avril 2009
Volume
9
Numéro
2
Pages
248-272
Abrév. de revue
Cultural Studies ↔ Critical Methodologies
Consulté le
05/12/2021 15:11
ISSN
1532-7086
Titre abrégé
Young, Black (& Brown) and Don't Give a Fuck
Langue
Anglais
Référence
Leonard, D. (2009). Young, Black (& Brown) and Don’t Give a Fuck: Virtual Gangstas in the Era of State Violence. Cultural Studies ↔ Critical Methodologies, 9(2), 248‑272. https://doi.org/10.1177/1532708608325938
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques