Korean Soap Operas, Telenovelas and Sci-fi Conspiracies: A Game-making Experience with Latin American Youth in London

Type de ressource
Article de revue
Auteur/contributeur
Titre
Korean Soap Operas, Telenovelas and Sci-fi Conspiracies: A Game-making Experience with Latin American Youth in London
Résumé
This paper explores a game-making programme for 14 Latin American migrants aged 13-18 in London/UK, carried out between October/2017-January/2018, where I investigated the relationships between game conventions, platforms and personal preferences in the curation of fluid identities through game production. Participants presented varying levels of affinity with games linked both to access issues and to other specific elements (e.g. perception of games in contemporary culture, gender). Questionnaires, observations, unstructured/semistructured interviews and gaming archives were employed to explore this participatory initiative and data was analysed through Multimodal Sociosemiotics. Findings remarked how shared understandings about digital games can find their way into platforms and act as “cultural-technical gatekeepers”, supporting or hindering the engagement with game-making of those often perceived as outsiders to gaming culture. This gatekeeping happens when there are “creative dissonances” between, for example, personal preferences and platforms aligned to normative/mainstream genres. These dissonances, however, can end up fostering subversive designs, contravening gaming conventions and potentially challenging traditional gaming boundaries. This insight is relevant for understanding “cultural-technical constraints” and subversive/non-mainstream game-making, especially in relation to innovation and appropriation of game-making resources/strategies by non-mainstream groups.
Publication
Digital Culture and Education
Volume
13
Numéro
2
Pages
111-128
Date
septembre 2021
Langue
Anglais
Titre abrégé
Korean Soap Operas, Telenovelas and Sci-fi Conspiracies
Consulté le
06/12/2022 10:16
Autorisations
open
Extra
Number: 2 Publisher: Digital Culture & Education (DCE)
Référence
Paula, B. de. (2021). Korean Soap Operas, Telenovelas and Sci-fi Conspiracies: A Game-making Experience with Latin American Youth in London. Digital Culture and Education, 13(2), 111‑128. https://www.digitalcultureandeducation.com/volume-13-2
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques