The Lure of Pokémon: Video Games and the Savage Mind

Type de ressource
Livre
Auteurs/contributeurs
Titre
The Lure of Pokémon: Video Games and the Savage Mind
Résumé
From its humble beginnings as a video game launched in the mid-90s, Pokémon has become a global entertainment franchise, even reaching into the world via "augmented reality" with the mobile game Pokémon GO. In the work, Nakazawa Shinichi argues that the Pokémon worldview is the best contemporary example of Claude Lévi-Strauss's "savage mind" (la pensée sauvage), suggesting that computer games can often be viewed as attempts to reconnect the human unconscious with the true, hidden essence of nature.
Collection
Japan library
Lieu
Tokyo
Maison d’édition
Japan Publishing Industry Foundation for Culture
Date
2019
Nb de pages
129
Langue
Anglais
ISBN
978-4-86658-065-4
Titre abrégé
The lure of Pokémon
Extra
Section: 1 v. (129 p.) : illustrations, couv. illustrations en coul. ; 22 cm
Référence
Nakazawa, S. (2019). The Lure of Pokémon: Video Games and the Savage Mind (traduit par Ted. Mack). Japan Publishing Industry Foundation for Culture. http://www.worldcat.org/oclc/1096368894
2. Auteur.rice.s et créateur.rice.s
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques