Decolonising the Games Curriculum: Interventions in an Introductory Game Design Course

Type de ressource
Article de revue
Auteur/contributeur
Titre
Decolonising the Games Curriculum: Interventions in an Introductory Game Design Course
Résumé
Games face a crisis of diversity in both their content and in the industry itself. The inequalities that underlie these issues are heightened in the Global South. Addressing these issues will require a systemic decolonisation of games education in which future generations of industry professionals become critically engaged in their creative practice. Decolonisation requires the investigation and reconstruction of the ways knowledge is created and produced. To enable this, the curricula employed in teaching games requires close investigation and intervention. The difficulties of enabling access to knowledge when teaching games are exacerbated when seen in light of the need for decolonisation. Situated in a South African context, this article investigates the first-year core course ‘Key Concepts in Game Design’ offered at the University of the Witwatersrand in Johannesburg. It outlines the challenges games education faces in South Africa and takes stock of the state of the course and of the perceptions of students enrolled in it. It demonstrates that the course curriculum requires increased Africanisation and the establishment of common play practices. Finally, it highlights the importance of focusing on the development of critical game literacies as part of the decolonising project.
Publication
Open Library of Humanities
Volume
4
Numéro
1
Date
11 juin 2018
Langue
Anglais
Titre abrégé
Decolonising the Games Curriculum
Catalogue de bibl.
Extra
Number: 1
Référence
Geyser, H. (2018). Decolonising the Games Curriculum: Interventions in an Introductory Game Design Course. Open Library of Humanities, 4(1). https://doi.org/10.16995/olh.217
2. Auteur.rice.s et créateur.rice.s
4. Lieu de production du savoir
5. Pratiques médiatiques