Playing Subaltern: Video Games and Postcolonialism

Type de ressource
Article de revue
Auteur/contributeur
Titre
Playing Subaltern: Video Games and Postcolonialism
Résumé
The postcolonial has still remained on the margins of Game Studies, which has now incorporated at length, contemporary debates of race, gender, and other areas that challenge the canon. It is difficult to believe, however, that it has not defined the way in which video games are perceived; the effect, it can be argued, is subtle. For the millions of Indians playing games such as Empire: Total War or East India Company, their encounter with colonial history is direct and unavoidable, especially given the pervasiveness of postcolonial reactions in everything from academia to day-to-day conversation around them. The ways in which games construct conceptions of spatiality, political systems, ethics, and society are often deeply imbued with a notion of the colonial and therefore also with the questioning of colonialism. This article aims to examine the complexities that the postcolonial undertones in video games bring to the ways in which we read them.
Publication
Games and Culture
Volume
13
Numéro
5
Pages
504-520
Date
1 juillet 2018
Abrév. de revue
Games and Culture
Langue
Anglais
ISSN
1555-4120
Titre abrégé
Playing Subaltern
Consulté le
03/06/2021 14:31
Catalogue de bibl.
SAGE Journals
Extra
Publisher: SAGE Publications
Référence
Mukherjee, S. (2018). Playing Subaltern: Video Games and Postcolonialism. Games and Culture, 13(5), 504‑520. https://doi.org/10.1177/1555412015627258
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