Bibliographie complète
“I see my ancestors”: Exploring Tribal College Student Experiences Playing When Rivers Were Trails
Type de ressource
Article de revue
Auteurs/contributeurs
- Emmons, Nichlas (Auteur)
- LaPensee, Elizabeth (Auteur)
Titre
“I see my ancestors”: Exploring Tribal College Student Experiences Playing When Rivers Were Trails
Résumé
The educational video game, When Rivers Were Trails, was launched in 2019. The purpose of the game is to teach players about Indigenous perspectives of history, US federal allotment policies affecting tribal nations, and some of the effects of these policies on Indigenous peoples. This article explores tribal college student experiences playing When Rivers Were Trails in hopes that it provides the basis for further research into how tribal college faculty may be able to teach the game within their own classrooms. Tribal colleges and universities were created by tribal nations to provide for the higher education needs of their citizens. Using phenomenological research methods, seven college students volunteered to participate in a brief study about their experiences playing the video game. Upon transcription and analysis of the interview data, three themes were developed that capture how these students define their experience with When Rivers Were Trails: feelings of representation, histories of land dispossession, and resilience of communities.
Publication
AlterNative: An International Journal of Indigenous Peoples
Volume
17
Numéro
2
Pages
284-292
Date
1 juin 2021
Langue
Anglais
ISSN
1177-1801
Titre abrégé
“I see my ancestors”
Référence
Emmons, N. et LaPensee, E. (2021). “I see my ancestors”: Exploring Tribal College Student Experiences Playing When Rivers Were Trails. AlterNative: An International Journal of Indigenous Peoples, 17(2), 284‑292. https://doi.org/10.1177/11771801211022329
1. Approches
2. Auteur.rice.s et créateur.rice.s
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques
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