Conference Proceedings of The Philosophy of Computer Games 2008

Type de ressource
Livre
Auteurs/contributeurs
Titre
Conference Proceedings of The Philosophy of Computer Games 2008
Résumé
This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game research that are philosophically relevant and, likewise, to which philosophical reflection is crucial. These are: ethics and politics, the action-space of games, and the magic circle. All three topics are interlinked and constitute the paradigmatic object of computer games: Whereas the first describes computer games on the outside, looking at the cultural effects of games as well as on moral practices acted out with them, the second describes computer games on the inside, i.e. how they are constituted as a medium. The latter finally discusses the way in which a border between these two realms, games and non-games, persists or is already transgressed in respect to a general performativity.
Lieu
Potsdam
Maison d’édition
Potsdam University Press
Date
2009
Nb de pages
341
Langue
Anglais
ISBN
978-3-940793-49-2
Catalogue de bibl.
Google Books
Extra
Google-Books-ID: SJ972ia4kZQC
Référence
Günzel, S., Liebe, M. et Mersch, D. (dir.). (2009). Conference Proceedings of The Philosophy of Computer Games 2008. Potsdam University Press. http://www.worldcat.org/oclc/645553870
5. Pratiques médiatiques