Blackless Fantasy: The Disappearance of Race in Massively Multiplayer Online Role-Playing Games

Type de ressource
Article de revue
Auteur/contributeur
Titre
Blackless Fantasy: The Disappearance of Race in Massively Multiplayer Online Role-Playing Games
Résumé
This article focuses on questioning and theorizing the visual and discursive disappearance of blackness from virtual fantasy worlds. Using EverQuest, EverQuest II, and World of Warcraft as illustrative of a timeline of character creation design trends, this article argues that the disappearance of blackness is a gradual erasure facilitated by multicultural design strategies and regressive racial logics. Contemporary fantasy massively multiplayer online role-playing games (MMORPGs) privilege whiteness and contextualize it as the default selection, rendering any alterations in coloration or racial selection exotic stylistic deviations. Given the Eurocentrism inherent in the fantasy genre and embraced by MMORPGs, in conjunction with commonsense conceptions of Blacks as hyper-masculine and ghettoized in the gamer imaginary, players and designers do not see blackness as appropriate for the discourse of heroic fantasy. As a result, reductive racial stereotypes and representations proliferate while productive and politically disruptive racial differences are ejected or neutralized through fantastical proxies.
Publication
Games and Culture
Volume
4
Numéro
1
Pages
3-26
Date
2009
Langue
Anglais
ISSN
1555-4120
Extra
Number: 1
Référence
Higgin, T. (2009). Blackless Fantasy: The Disappearance of Race in Massively Multiplayer Online Role-Playing Games. Games and Culture, 4(1), 3‑26. https://doi.org/10.1177/1555412008325477
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques