Gaming Cultures and Place in Asia-Pacific

Type de ressource
Livre
Auteurs/contributeurs
Titre
Gaming Cultures and Place in Asia-Pacific
Résumé
This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.
Collection
Routledge studies in new media and cyberculture
Lieu
New York
Maison d’édition
Routledge
Date
2009
Nb de pages
297
Langue
Anglais
ISBN
9780203875957 9786612153259
Consulté le
02/06/2021 16:44
Référence
Hjorth, L. et Chan, D. (dir.). (2009). Gaming Cultures and Place in Asia-Pacific. Routledge. http://www.worldcat.org/oclc/773428976
2. Auteur.rice.s et créateur.rice.s
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques