Bibliographie complète
Never Alone. A study of Articulations of Indigenous Religion in the Video Game
Type de ressource
Thèse
Auteur/contributeur
- Lohne, Inger Lise Damli (Auteur)
Titre
Never Alone. A study of Articulations of Indigenous Religion in the Video Game
Résumé
This thesis explores the many ways indigenous religion is articulated, performed and translated in the video game Never Alone - Kisima Inŋitchuŋa (2014). The video game was among the first of its kind – being made in a close collaboration with an indigenous group, and published by the first indigenous owned video game company in the U.S.A. At launch, Never Alone gathered attention from traditional media in both North America and in Europe, and the game reached a global audience. Never Alone tells a story based on Inupiat storytelling, and Cultural Ambassadors gives the player an insight into Inupiat culture and tradition.
Never Alone balances on the edge between the conventions of the video game medium and its genres, and of indigenous tradition and religion. This thesis examines how vocabularies that can be related to ‘indigenous religion’ are used and translated in Never Alone, and how these vocabularies relate to a globalizing discourse on indigenous religion. This thesis also explores how the medium of video games facilitates new ways of reclaiming traditions and articulating indigenous religion.
Type
Mémoire de maîtrise
Université
The Artic University of Norway
Date
16 novembre 2020
Langue
Anglais
Catalogue de bibl.
munin.uit.no
Autorisations
Copyright 2020 The Author(s)
Extra
Accepted: 2020-12-18T09:22:21Z
Publisher: UiT Norges arktiske universitet
Référence
Lohne, I. L. D. (2020, 16 novembre). Never Alone. A study of Articulations of Indigenous Religion in the Video Game [mémoire de maîtrise, The Artic University of Norway]. https://hdl.handle.net/10037/20085
1. Approches
2. Auteur.rice.s et créateur.rice.s
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques
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