Gaming: essays on algorithmic culture

Type de ressource
Livre
Auteur/contributeur
Titre
Gaming: essays on algorithmic culture
Résumé
Considers the video game as a distinct cultural form that demands a unique interpretive framework. This book analyzes video games as something to be played rather than as texts to be read, and traces how the "algorithmic culture" created by video games intersects with theories of visuality, realism, allegory, and the avant-garde.
Collection
Electronic mediations ; 18
Lieu
Minneapolis
Maison d’édition
University of Minnesota Press
Date
2006
Nb de pages
143
Langue
Anglais
ISBN
978-0-8166-4851-1 978-0-8166-4850-4
Titre abrégé
Gaming
Extra
Section: 1 v. (XIII-143 p.) : illustrations ; 22 cm
Référence
Galloway, A. R. (2006). Gaming: essays on algorithmic culture. University of Minnesota Press. http://www.worldcat.org/oclc/799026286
4. Lieu de production du savoir
5. Pratiques médiatiques