Bibliographie complète
“Live in Your World, Play in Ours”: Race, Video Games, and Consuming the Other
Type de ressource
Article de revue
Auteur/contributeur
- Leonard, David J. (Auteur)
Titre
“Live in Your World, Play in Ours”: Race, Video Games, and Consuming the Other
Résumé
As the nascent field of computer games research and games studies develops, one rich area of study will be a semiotic analysis of the tropes, conventions, and ideological sub-texts of various games. This article examines the centrality of race and gender in the narrative, character development, and ideologies of platform video games, paying particular attention to the deployment of stereotypes, the connection between pleasure, fantasy and race, and their link to instruments of power. Video games represent a powerful instrument of hegemony, eliciting ideological consent through a spectrum of white supremacist projects.
Publication
SIMILE: Studies In Media & Information Literacy Education
Volume
3
Pages
1-9
Date
2003
Langue
Anglais
Titre abrégé
“Live in Your World, Play in Ours”
Catalogue de bibl.
Semantic Scholar
Référence
Leonard, D. J. (2003). “Live in Your World, Play in Ours”: Race, Video Games, and Consuming the Other. SIMILE: Studies In Media & Information Literacy Education, 3, 1‑9. https://doi.org/10.3138/SIM.3.4.002
4. Lieu de production du savoir
5. Pratiques médiatiques
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