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  • With the advent of smart cities (SCs), governance has been placed at the core of the debate on how to create public value and achieve a high quality of life in urban environments. In particular, given that public value is rooted in democratic theory and new technologies that promote networking spaces have emerged, citizen participation represents one of the principal instruments to make government open and close to the citizenry needs. Participation in urban governance has undergone a great development: from the first postmodernist ideals of countering expert dominance to today’s focus on learning and social innovation, where citizen participation is conceptualized as co-creation and co-production. Despite this development, there is a lack of research to know how this new governance context is taking place in the SC arena. Addressing this situation, in this article, we present an exhaustive survey of the research literature and a deep study of the experience in participative initiatives followed by SCs in Europe. Through an analysis of 149 SC initiatives from 76 European cities, we provide interesting insights about how participatory models have been introduced in the different areas and dimensions of the cities, how citizen engagement is promoted in SC initiatives, and whether the so-called creative SCs are those with a higher number of projects governed in a participatory way.

  • Innovation is perhaps the buzzword in local economic development policy. Associated narrowly with neoliberal ideas, conventional notions of innovation—like its capitalocentric counterparts, enterprise and entrepreneurialism—may promise higher productivity, global competitiveness and technological progress but do not fundamentally change the ‘rules of the game’. In contrast, an emerging field reimagines social innovation as disruptive change in social relations and institutional configurations. This article explores the conceptual and political differences within this pre‐paradigmatic field, and argues for a more transformative understanding of social innovation. Building on the work of David Graeber, I mobilize the novel constructs of ‘play’ and ‘games’ to advance our understanding of the contradictory process of institutionalizing social innovation for urban transformation. This is illustrated through a case study of Liverpool, where diverse approaches to innovation are employed in attempts to resolve longstanding socio‐economic problems. Dominant market‐ and state‐led economic development policies—likened to a ‘regeneration game’—are contrasted with more experimental, creative, democratic and potentially more effective forms of social innovation, seeking urban change through playing with the rules of the game. I conclude by considering how the play–game dialectic illuminates and reframes the way transformative social innovation might be cultivated by urban policy, the contradictions this entails, and possible ways forward.

Dernière mise à jour depuis la base de données : 18/07/2025 13:00 (EDT)