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Face à la conception technocratique et entrepreneuriale portée par les pouvoirs publics, une approche alternative de l’innovation sociale, plus populaire et moins visible, à travers l’exploration d’initiatives citoyennes. Prenant comme point de départ le constat d’une appropriation institutionnelle de l’innovation sociale, orientée vers la compétitivité et l’efficacité marchande des expériences de l’économie sociale et solidaire, l’ouvrage vise à la fois à apporter un regard critique sur cette conception de l’innovation sociale et à remettre en lumière des expérimentations citoyennes peu prises en compte par les pouvoirs publics. Il montre ainsi la nécessité d’un tournant épistémologique valorisant les dynamiques de coproduction des savoirs et des politiques entre acteurs, chercheurs et institutions.
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Les Living Labs (LLs) sont de nouvelles formes de laboratoires mettant en œuvre des approches collaboratives et expérimentales centrées sur les utilisateurs. Récemment, les capacités des LLs à développer des réseaux d’innovation ouverts et collaboratifs ont été soulignées. Mais les recherches sont encore peu nombreuses, alors même que le phénomène ne cesse d’évoluer en pratique. En s’appuyant sur l’analyse longitudinale d’une initiative en cours, les « Concept Maturity Levels Santé », impulsée par le Forum des Living Labs en Santé et Autonomie, cet article présente une recherche abductive visant à explorer et caractériser la manière dont les LLs peuvent contribuer, au-delà de projets d’innovation temporaires, à structurer des écosystèmes d’innovation ouverts et collaboratifs sur le long terme. En sus de contribuer à la littérature sur les LLs, l’article ouvre de nouvelles pistes de caractérisation des écosystèmes communautaires d’innovation jusqu’ici encore peu étudiés.Code JEL : M100
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Background Social innovations in health are inclusive solutions to address the healthcare delivery gap that meet the needs of end users through a multi-stakeholder, community-engaged process. While social innovations for health have shown promise in closing the healthcare delivery gap, more research is needed to evaluate, scale up, and sustain social innovation. Research checklists can standardize and improve reporting of research findings, promote transparency, and increase replicability of study results and findings. Methods and findings The research checklist was developed through a 3-step community-engaged process, including a global open call for ideas, a scoping review, and a 3-round modified Delphi process. The call for entries solicited checklists and related items and was open between November 27, 2019 and February 1, 2020. In addition to the open call submissions and scoping review findings, a 17-item Social Innovation For Health Research (SIFHR) Checklist was developed based on the Template for Intervention Description and Replication (TIDieR) Checklist. The checklist was then refined during 3 rounds of Delphi surveys conducted between May and June 2020. The resulting checklist will facilitate more complete and transparent reporting, increase end-user engagement, and help assess social innovation projects. A limitation of the open call was requiring internet access, which likely discouraged participation of some subgroups. Conclusions The SIFHR Checklist will strengthen the reporting of social innovation for health research studies. More research is needed on social innovation for health.
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Two things often observed in children: (1) many do not eat a healthy diet and (2) they like playing video-games. Game-based learning has proven to be an effective method for attitude change, and thus has the potential to influence children's eating habits. This study looks at how, through a series of workshop activities, children themselves can inform the design of such games. Using a co-constructive approach, the study's format promotes creativity and control, enabling children to act as valuable informants for its design. Patterns emerging from the study show that children do indeed understand the concept of healthy eating. Future phases of this work will explore whether they understand how various foods affect their bodies. This information will then inform the design of a video-game that encourages healthy eating.
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Offender mental health is a major societal challenge. Improved collaboration between mental health and criminal justice services is required to address this challenge. This article explores social innovation as a conceptual framework with which to view these collaborations and develop theoretically informed strategies to optimize interorganizational working. Two key innovation frameworks are applied to the offender mental health field and practice illustrations provided of where new innovations in collaboration, and specifically co-creation between the mental health system and criminal justice system, take place. The article recommends the development of a competency framework for leaders and front line staff in the mental health system and criminal justice systems to raise awareness and skills in the innovation process, especially through co-creation across organizational boundaries.
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