Votre recherche
Résultats 8 ressources
-
Higher Education Institutions, like many other organizations, are facing pressure from the development of digital technologies as a push towards the digitization of their activities and towards a type of change that some describe as disruptive and that forces them to review their processes and structures. This article describes the case of the medialab of the University of Salamanca, MEDIALAB USAL, as an experience of new learning space in higher education. Its origin is explained from the experiences of citizen technology laboratories and experimental laboratories at the point of intersection between Art, Science and Technology. Its structure and working methods are explained, and its activities are illustrated through the description of four educational innovation projects based on different digital technologies: a mathematics didactics project using AppInventor, Wikipedia as a tool for knowledge generation, Arduino for innovation in the teaching of Fine Arts and a university Hackathon as an activity to introduce students to social and entrepreneurial innovation processes.
-
Higher Education Institutions, like many other organizations, are facing pressure from the development of digital technologies as a push towards the digitization of their activities and towards a type of change that some describe as disruptive and that forces them to review their processes and structures. This article describes the case of the medialab of the University of Salamanca, MEDIALAB USAL, as an experience of new learning space in higher education. Its origin is explained from the experiences of citizen technology laboratories and experimental laboratories at the point of intersection between Art, Science and Technology. Its structure and working methods are explained, and its activities are illustrated through the description of four educational innovation projects based on different digital technologies: a mathematics didactics project using AppInventor, Wikipedia as a tool for knowledge generation, Arduino for innovation in the teaching of Fine Arts and a university Hackathon as an activity to introduce students to social and entrepreneurial innovation processes.
-
L’objectif de cet article est d’analyser une nouvelle forme organisationnelle, le living lab (LL) et sa capacité à favoriser l’innovation territoriale en milieu rural ou péri-urbain. A travers une revue de littérature et la mobilisation de la sociologie de l’acteur-réseau (Callon, 1986 ; Latour, 1987), nous positionnons les living labs comme intermédiaires d’innovation ouverte dont les caractéristiques permettent d’intégrer de nombreux acteurs hétérogènes, établissements publics, entreprises privées, associations et citoyens, sur des projets d’innovation. L’étude d’un LL rural met en évidence la capacité d’une telle structure à reconfigurer des réseaux d’acteurs pour proposer une série de tiers-lieux adaptés aux spécificités des territoires sur lesquels ils s’implantent. Cette recherche permet d’enrichir la réflexion la pérennisation des tiers-lieux ruraux et leurs spécificités par rapport aux espaces urbains.
-
L’objectif de cet article est d’analyser une nouvelle forme organisationnelle, le living lab (LL) et sa capacité à favoriser l’innovation territoriale en milieu rural ou péri-urbain. A travers une revue de littérature et la mobilisation de la sociologie de l’acteur-réseau (Callon, 1986 ; Latour, 1987), nous positionnons les living labs comme intermédiaires d’innovation ouverte dont les caractéristiques permettent d’intégrer de nombreux acteurs hétérogènes, établissements publics, entreprises privées, associations et citoyens, sur des projets d’innovation. L’étude d’un LL rural met en évidence la capacité d’une telle structure à reconfigurer des réseaux d’acteurs pour proposer une série de tiers-lieux adaptés aux spécificités des territoires sur lesquels ils s’implantent. Cette recherche permet d’enrichir la réflexion la pérennisation des tiers-lieux ruraux et leurs spécificités par rapport aux espaces urbains.
-
Cette recherche traite du rôle des plateformes technologiques pour engager le client dans un processus de co-création de valeur avec l’entreprise. Le cas du Photomaton digital (Sharingbox) est étudié. Des entretiens semi-directifs menés auprès de clients participants à trois événements de marques mais aussi auprès de managers et de responsables de l’entreprise Sharingbox révèlent le rôle de cette technologie à engager les participants dans un acte de co-création en ligne avec la marque, acte qui peut se révéler engageant dans le temps. Cependant, l’efficacité de ces plateformes d’engagement semble contingente aux valeurs perçues de l’expérience de la technologie, à l’image de la marque et au profil de ses clients.
-
The rise of social innovation expresses a discontent with innovation as we know it, and its ability to deliver just and sustainable outcomes. Yet, social innovation is also notoriously vague as a concept, thereby putting into doubt whether the concept offers any real improvements or alternatives. This paper issues an invitation to think about social innovation as a collaborative concept. The conceptual framework shows collaboration, rather than contestation, to offer a space for the working together of different perspectives and actors. The collaborative concept frame welcomes and seeks to explain a diversity of uses. Singling out key features of social innovation as a collaborative concept, it seeks to contribute to an emerging practice that makes different contributions part of a progressive conversation about social innovation, the evaluative ideas associated with it and the evidence from policies and projects. Identifying transformative, taxonomical and transitional–sceptical uses of social innovation, the paper highlights the importance of analysing the evaluative aspects of the multisectoral reconfigurations associated with social innovation so as to keep track of its role for justice and sustainability.
-
Offender mental health is a major societal challenge. Improved collaboration between mental health and criminal justice services is required to address this challenge. This article explores social innovation as a conceptual framework with which to view these collaborations and develop theoretically informed strategies to optimize interorganizational working. Two key innovation frameworks are applied to the offender mental health field and practice illustrations provided of where new innovations in collaboration, and specifically co-creation between the mental health system and criminal justice system, take place. The article recommends the development of a competency framework for leaders and front line staff in the mental health system and criminal justice systems to raise awareness and skills in the innovation process, especially through co-creation across organizational boundaries.
-
Offender mental health is a major societal challenge. Improved collaboration between mental health and criminal justice services is required to address this challenge. This article explores social innovation as a conceptual framework with which to view these collaborations and develop theoretically informed strategies to optimize interorganizational working. Two key innovation frameworks are applied to the offender mental health field and practice illustrations provided of where new innovations in collaboration, and specifically co-creation between the mental health system and criminal justice system, take place. The article recommends the development of a competency framework for leaders and front line staff in the mental health system and criminal justice systems to raise awareness and skills in the innovation process, especially through co-creation across organizational boundaries.
Explorer
Sujet
- Collaboration
- Co-création (3)
- Co-innovation (1)
- Co-promotion (1)
- Criminologie (2)
- Durabilité (2)
- Économie collaborative (2)
- Entreprise (1)
- Éthique (1)
- Europe (2)
- Hackathon (1)
- Innovation (2)
- Innovation ouverte (2)
- Innovation pédagogique (2)
- Innovation sociale (5)
- Justice (2)
- Laboratoire vivant (4)
- Libre accès (2)
- Living Labs (4)
- Médialab (1)
- Nouvelles technologies (1)
- numérique (2)
- Partenariat (1)
- Réservé UdeM (5)
- Rôle des universités (1)
- Santé (2)
- Technologies (2)
Type de ressource
3. Recherche et développement
- 3.4 Laboratoires (2)
Approches thématiques et disciplinaires
Définitions
- Théories (1)