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There are calls for social innovation to help with the effort to halt biodiversity loss. However, research on social innovation and biodiversity is dispersed and covers a multitude of disciplines. A systematic overview of research on social innovation and biodiversity is missing and this paper contributes by focusing on social innovation to tackle the drivers of biodiversity loss and unsustainability. The paper reviews research on social innovation in changing land use (agriculture, forestry, aquatic ecosystems and cities), in tackling exploitation of organisms (fishing, hunting, harvesting), and in addressing threats of climate change, pollution and invasive species. Across these drivers, we find a) a strong emphasis on social innovation as civic action for changing practices in addressing unsustainability, b) that social innovation research tends to focus on local experimentation although there are bodies of literature on policy-driven innovations and consumer/producer-driven innovations, and c) that there is very little research taking a critical perspective to explore negative or unintended consequences of social innovation. Drawing on the review, we propose three cross cutting issues that can be a focus for future research, practice and supportive policy: social innovation for nature-based solutions, social innovation for participatory governance, and social innovation for technology that tackles biodiversity loss.
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Higher Education Institutions, like many other organizations, are facing pressure from the development of digital technologies as a push towards the digitization of their activities and towards a type of change that some describe as disruptive and that forces them to review their processes and structures. This article describes the case of the medialab of the University of Salamanca, MEDIALAB USAL, as an experience of new learning space in higher education. Its origin is explained from the experiences of citizen technology laboratories and experimental laboratories at the point of intersection between Art, Science and Technology. Its structure and working methods are explained, and its activities are illustrated through the description of four educational innovation projects based on different digital technologies: a mathematics didactics project using AppInventor, Wikipedia as a tool for knowledge generation, Arduino for innovation in the teaching of Fine Arts and a university Hackathon as an activity to introduce students to social and entrepreneurial innovation processes.
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Higher Education Institutions, like many other organizations, are facing pressure from the development of digital technologies as a push towards the digitization of their activities and towards a type of change that some describe as disruptive and that forces them to review their processes and structures. This article describes the case of the medialab of the University of Salamanca, MEDIALAB USAL, as an experience of new learning space in higher education. Its origin is explained from the experiences of citizen technology laboratories and experimental laboratories at the point of intersection between Art, Science and Technology. Its structure and working methods are explained, and its activities are illustrated through the description of four educational innovation projects based on different digital technologies: a mathematics didactics project using AppInventor, Wikipedia as a tool for knowledge generation, Arduino for innovation in the teaching of Fine Arts and a university Hackathon as an activity to introduce students to social and entrepreneurial innovation processes.
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The number of theories of innovation systems has grown considerably over the past two decades and several innovation system approaches have been developed. The focus of most has been on the development of technological innovations which create economic value. However, addressing macro-level societal problems – sociotechnical and environmental challengesin which the production, dissemination and use of social and technical knowledge and technology can potentially resolve the problem – has been overlooked. The present study argues that in order to resolve such problems, a combination of technical innovations (covering the technological aspects of the problem) and social innovations (covering the social aspects of the problem) are required.Instead of focusing on the development of a particular technology or industry, an innovation system must focus on solving problems; it must utilize technical innovations alongside economic and social innovations to do so. To this end, the present study highlights the need for a framework for the analysis of macro-level societal problems by reviewing innovation systems literature and proposes a new approach named "Problem-oriented innovation systems". We conceptualize this approach based on event history analysis and through case study of the US air pollution problem and the way it was successfully resolved by using technical and social innovations.The results show that a problem-oriented innovation system has eight functions: System monitoring and guidance, technical and social knowledge creation, technical and social entrepreneurship, knowledge dissemination, collaboration and synergy, public awareness, standardization and resource mobilization. Finally, a framework for analyzing the innovation process is proposed to solve the macro-level societal problem. This approach can be used to solve global problems such as global warming and climate change which ask for collaboration among different countries.
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The number of theories of innovation systems has grown considerably over the past two decades and several innovation system approaches have been developed. The focus of most has been on the development of technological innovations which create economic value. However, addressing macro-level societal problems – sociotechnical and environmental challengesin which the production, dissemination and use of social and technical knowledge and technology can potentially resolve the problem – has been overlooked. The present study argues that in order to resolve such problems, a combination of technical innovations (covering the technological aspects of the problem) and social innovations (covering the social aspects of the problem) are required.Instead of focusing on the development of a particular technology or industry, an innovation system must focus on solving problems; it must utilize technical innovations alongside economic and social innovations to do so. To this end, the present study highlights the need for a framework for the analysis of macro-level societal problems by reviewing innovation systems literature and proposes a new approach named "Problem-oriented innovation systems". We conceptualize this approach based on event history analysis and through case study of the US air pollution problem and the way it was successfully resolved by using technical and social innovations.The results show that a problem-oriented innovation system has eight functions: System monitoring and guidance, technical and social knowledge creation, technical and social entrepreneurship, knowledge dissemination, collaboration and synergy, public awareness, standardization and resource mobilization. Finally, a framework for analyzing the innovation process is proposed to solve the macro-level societal problem. This approach can be used to solve global problems such as global warming and climate change which ask for collaboration among different countries.
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The Triple Layered Business Model Canvas is a tool for exploring sustainability-oriented business model innovation. It extends the original business model canvas by adding two layers: an environmental layer based on a lifecycle perspective and a social layer based on a stakeholder perspective. When taken together, the three layers of the business model make more explicit how an organization generates multiple types of value - economic, environmental and social. Visually representing a business model through this canvas tool supports developing and communicating a more holistic and integrated view of a business model; which also supports creatively innovating towards more sustainable business models. This paper presents the triple layer business model canvas tool and describes its key features through a re-analysis of the Nestle Nespresso business model. This new tool contributes to sustainable business model research by providing a design tool which structures sustainability issues in business model innovation. Also, it creates two new dynamics for analysis: horizontal coherence and vertical coherence. (C) 2016 Elsevier Ltd. All rights reserved.
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The Triple Layered Business Model Canvas is a tool for exploring sustainability-oriented business model innovation. It extends the original business model canvas by adding two layers: an environmental layer based on a lifecycle perspective and a social layer based on a stakeholder perspective. When taken together, the three layers of the business model make more explicit how an organization generates multiple types of value - economic, environmental and social. Visually representing a business model through this canvas tool supports developing and communicating a more holistic and integrated view of a business model; which also supports creatively innovating towards more sustainable business models. This paper presents the triple layer business model canvas tool and describes its key features through a re-analysis of the Nestle Nespresso business model. This new tool contributes to sustainable business model research by providing a design tool which structures sustainability issues in business model innovation. Also, it creates two new dynamics for analysis: horizontal coherence and vertical coherence. (C) 2016 Elsevier Ltd. All rights reserved.
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Sujet
- Durabilité
- Biodiversité (1)
- Canevas (1)
- Changement systémique (1)
- Collaboration (2)
- Commerce (1)
- Développement durable (2)
- Développement technologique (2)
- Europe (2)
- Hackathon (1)
- Innovation durable (2)
- Innovation pédagogique (2)
- Innovation sociale (3)
- Laboratoire vivant (2)
- Libre accès (2)
- Living Labs (2)
- Médialab (1)
- Modèle (1)
- numérique (2)
- Problem-oriented innovation systems (1)
- Réservé UdeM (4)
- Rôle des universités (1)
- Système d'innovation (2)
- Technologies (2)
- Triple layered business model canvas (1)
Type de ressource
2. Planification
3. Recherche et développement
- 3.4 Laboratoires (1)