Computational Blackness: The Procedural Logics of Race, Game, and Cinema, or How Spike Lee's Livin' Da Dream Productively "Broke" a Popular Video Game
Type de ressource
Article de revue
Auteur/contributeur
- Russworm, TreaAndrea M. (Auteur)
Titre
Computational Blackness: The Procedural Logics of Race, Game, and Cinema, or How Spike Lee's Livin' Da Dream Productively "Broke" a Popular Video Game
Résumé
How have video games evolved to now create meaningful stories about race and sports? This essay examines how Spike Lee's film-within-a-game, Livin' Da Dream (2015), reproduces some existing procedural and racial logics that reflect the desire to constantly manage and contain the centrality of black athletic greatness in mainstream sports and video game culture. While Lee's long-form cinematic model for turning sports video games into narrative games has been emulated across the medium as a whole, fans and gamers continually discuss the film as an evidently "broken" part of the popular NBA 2K video game series. As I argue here, however, the film-within-a-game productively insists on a default blackness when it functions as what I call "procedural cinema" (a rules and process based narrative). Ultimately, in functioning procedurally, Lee's otherwise conservative melodramatic story serves as a particularly instructive example of how computational blackness may, in systematically subverting the rules of the game, signify disruptively both within and against the machine.
Publication
Black Camera
Volume
10
Numéro
1
Pages
193-212
Date
2018
Langue
Anglais
ISSN
1536-3155
Titre abrégé
Computational Blackness
Référence
Russworm, T. M. (2018). Computational Blackness: The Procedural Logics of Race, Game, and Cinema, or How Spike Lee’s Livin’ Da Dream Productively « Broke » a Popular Video Game. Black Camera, 10(1), 193‑212. https://muse.jhu.edu/article/707694#info_wrap
2. Auteur.rice.s et créateur.rice.s
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques
Lien vers cette notice