Woke Gaming: Digital Challenges to Social Injustice

Type de ressource
Livre
Auteurs/contributeurs
Titre
Woke Gaming: Digital Challenges to Social Injustice
Résumé
From #Gamergate to the daily experiences of marginalization among gamers, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from the latest research and from popular games such as World of warcraft and Tomb raider, Woke gaming examines resistance to spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays identify strategies to detox gaming culture and orient players toward progressive ends, illustrating the power and potential of video games to become catalysts for social justice
Nb de volumes
1 online resource (xiii, 306 pages) : illustrations
Lieu
Seattle
Maison d’édition
University of Washington Press
Date
2018
Langue
Anglais
ISBN
978-0-295-74419-3
Titre abrégé
Woke gaming
Catalogue de bibl.
WorldCat Discovery Service
Référence
Gray, K. L. et Leonard, D. J. (dir.). (2018). Woke Gaming: Digital Challenges to Social Injustice (vol. 1-1 online resource (xiii, 306 pages) : illustrations). University of Washington Press. http://www.worldcat.org/oclc/1030445989
2. Auteur.rice.s et créateur.rice.s
4. Lieu de production du savoir
5. Pratiques médiatiques