Sinological-orientalism in Western News Media: Caricatures of Games Culture and Business

Type de ressource
Article de revue
Auteur/contributeur
Titre
Sinological-orientalism in Western News Media: Caricatures of Games Culture and Business
Résumé
From gold farmers and ‘100 million brain-damaged online gamers’ to the world’s biggest game company and more players than US citizens, China seems like the cabinet of curiosities for the whole world of digital gaming. This article focuses on news coverage around Chinese gaming and presents three phases of such journalism. China’s emerging games market was most prominently featured between 1999 and 2005, while 2006-2011 focused on extreme play behavior in China. Most recently, a discourse of vast business opportunities and stabilizing markets has been presented by Western news media. In total more than 853 news articles are explored in parallel to the theoretical concept of Sinological-orientalism. This article suggests significant historical changes in the ways in which knowledge of Chinese gaming has been produced in English language news media.
Publication
Games and Culture
Volume
11
Numéro
3
Pages
298-315
Date
1 mai 2016
Abrév. de revue
Games and Culture
Langue
Anglais
ISSN
1555-4120
Titre abrégé
Sinological-orientalism in Western News Media
Consulté le
23/12/2021 15:29
Catalogue de bibl.
SAGE Journals
Extra
Publisher: SAGE Publications
Référence
Wirman, H. (2016). Sinological-orientalism in Western News Media: Caricatures of Games Culture and Business. Games and Culture, 11(3), 298‑315. https://doi.org/10.1177/1555412015607778
2. Auteur.rice.s et créateur.rice.s
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques