The Race Card: from Gaming Technologies to Model Minorities

Type de ressource
Livre
Auteur/contributeur
Titre
The Race Card: from Gaming Technologies to Model Minorities
Résumé
This book uncovers popular games' key role in the cultural construction of modern racial fictions. It argues that gaming provides the lens, language, and logic - in short, the authority - behind racial boundary making, reinforcing and at times subverting beliefs about where people racially and spatially belong. It focuses specifically on the experience of Asian Americans and the longer history of ludo-Orientalism, wherein play, the creation of games, and the use of game theory shape how East-West relations are imagined and reinforce notions of foreignness and perceptions of racial difference.
Lieu
New York
Maison d’édition
New York University Press
Date
2020
Langue
Anglais
ISBN
978-1-4798-0568-6
Titre abrégé
The race card
Consulté le
04/09/2021 16:22
Extra
OCLC: 1155499741
Référence
Fickle, T. (2020). The Race Card: from Gaming Technologies to Model Minorities. New York University Press. http://www.worldcat.org/oclc/1155499741
2. Auteur.rice.s et créateur.rice.s
4. Lieu de production du savoir
5. Pratiques médiatiques