Gameplay in the “Zone of Becoming”: Locating Action in the Computer Game

Type de ressource
Chapitre de livre
Auteurs/contributeurs
Titre
Gameplay in the “Zone of Becoming”: Locating Action in the Computer Game
Résumé
Extending Alexander Galloway’s analysis of the action-image in videogames, this essay explores the concept in relation to its source: the analysis of cinema by the French philosopher Gilles Deleuze. The applicability of the concept to videogames will, therefore, be considered through a comparison between the First Person Shooter S.T.A.L.K.E.R. and Andrey Tarkovsky’s film Stalker. This analysis will compellingly explore the nature of videogame-action, its relation to player-perceptions and its loca-tion within the machinic and ludic schema.
Titre du livre
Conference Proceedings of The Philosophy of Computer Games 2008
Lieu
Potsdam
Maison d’édition
Potsdam University Press
Date
2009
Pages
228-241
Langue
Anglais
ISBN
978-3-940793-49-2
Catalogue de bibl.
Google Books
Extra
Google-Books-ID: SJ972ia4kZQC
Référence
Mukherjee, S. (2009). Gameplay in the “Zone of Becoming”: Locating Action in the Computer Game. Dans S. Günzel, M. Liebe et D. Mersch (dir.), Conference Proceedings of The Philosophy of Computer Games 2008 (p. 228‑241). Potsdam University Press. http://www.worldcat.org/oclc/645553870
2. Auteur.rice.s et créateur.rice.s
4. Lieu de production du savoir
5. Pratiques médiatiques