‘Shall we kill the pixel soldier?’: Perceptions of Trauma and Morality in Combat Video Games
Type de ressource
Article de revue
Auteurs/contributeurs
- Mukherjee, Souvik (Auteur)
- Pitchforn, Jenna (Auteur)
Titre
‘Shall we kill the pixel soldier?’: Perceptions of Trauma and Morality in Combat Video Games
Résumé
The western media has been eager to construct an apparent link between the so-called moral desensitization of soldiers in the 2003 Iraq War and their expe-rience of video game combat. Commentators assert that ‘games have avoided engaging the real-life issues to which they are responding’ (Zacny 2008), includ-ing the issue of combat trauma. Contrary to such positions, many video games already simulate the trauma in their gameplay experience; this article explores this concept from Brown’s definition of trauma as ‘outside the range of human experience’ (1995: 101). This evokes recent work in games studies on in-game involvement and identity-formation and raises questions about the role of moral-ity in gameplay, especially in multi-player combat games like Counter-Strike, Call of Duty 4 and America’s Army. Working from these hitherto overlooked aspects of trauma in gameplay experiences, this article challenges the oversim-plified association of video games with the desensitization of US troops in recent conflicts.
Publication
Journal of Gaming and Virtual Worlds
Volume
2
Numéro
1
Pages
39-51
Date
2010
Langue
Anglais
ISSN
1757-191X
Titre abrégé
‘Shall we kill the pixel soldier?
Catalogue de bibl.
WorldCat Discovery Service
Référence
Mukherjee, S. et Pitchforn, J. (2010). ‘Shall we kill the pixel soldier?’: Perceptions of Trauma and Morality in Combat Video Games. Journal of Gaming and Virtual Worlds, 2(1), 39‑51. https://doi.org/10.1386/jgvw.2.1.39_1
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2. Auteur.rice.s et créateur.rice.s
4. Corpus analysé
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