Playing with Being in Digital Asia: Gamic Orientalism and the Virtual Dōjō
Type de ressource
Article de revue
Auteur/contributeur
- Goto-Jones, Chris (Auteur)
Titre
Playing with Being in Digital Asia: Gamic Orientalism and the Virtual Dōjō
Résumé
Seeking to address the general question, ‘Where is Digital Asia?’, this paper explores the various ways in which the digital and virtual realm interacts with the problematic and contested category of Asia. Beginning with a discussion of the relationship between Asia and Digital Asia, as both cartographic and ideological sites, it moves on to connect Digital Asia with the discourse of techno-Orientalism. Using the example of the videogame as an instance of a digital location that can be visited and explored, this article suggests that the gamic quality of interactivity adds a new, experiential dimension to the ideological structure of (techno-)Orientalism, hence positing the utility of a new form of ‘Gamic Orientalism’. Focussing on the ‘digital dōjō’ as the site of Gamic Orientalism and Digital Asia par excellence, this paper concludes with a discussion of the ways in which gamers represent their engagement with this site in a manner that echoes the way martial artists talk about the significance of their art as self-cultivation. Illustrated with texts from the bushidō canon and interviews with gamers, this playful and experimental piece posits the possibility of ‘virtual bushidō’ as the ultimate expression of Gamic Orientalism, suggesting that Digital Asia is finally located in an ideologically conditioned mode of engagement with the digital medium rather than in any cartographically defined space.
Publication
Asiascape: Digital Asia
Volume
2
Numéro
1-2
Pages
20-56
Date
15 janvier 2015
Langue
Anglais
ISSN
2214-2304, 2214-2312
Titre abrégé
Playing with Being in Digital Asia
Consulté le
28/06/2021 14:55
Catalogue de bibl.
Extra
Publisher: Brill
Section: Asiascape: Digital Asia
Référence
Goto-Jones, C. (2015). Playing with Being in Digital Asia: Gamic Orientalism and the Virtual Dōjō. Asiascape: Digital Asia, 2(1‑2), 20‑56. https://doi.org/10.1163/22142312-12340019
1. Approches
4. Lieu de production du savoir
5. Pratiques médiatiques
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