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The film industry and mainstream popular culture are notorious for promoting stereotypical images of Native Americans: the noble and ignoble savage, the pronoun-challenged sidekick, the ruthless warrior, the female drudge, the princess, the sexualized maiden, the drunk, and others. Over the years, Indigenous filmmakers have both challenged these representations and moved past them, offering their own distinct forms of cinematic expression. Native Americans on Film draws inspiration from the Indigenous film movement, bringing filmmakers into an intertextual conversation with academic
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This article explores issues of racial essentialism and ethnicity in the massively multiplayer online role-playing game World of Warcraft (WoW). The fantasy world of Azeroth mirrors elements of real-world race-based societies where culture is thought to be immutably linked to race. The notion of biological essentialism is reinforced throughout the gamescape. Race plays a primary role in the social and political organization of Azeroth. Among other things, race determines alliances, language, intellect, temperament, occupation, strength, and technological aptitude. The cultural representation of the respective racial groups in WoW draws upon stereotypical imagery from real-world ethnic groups (e.g., American Indian, Irish/Scottish, Asian, African, etc.).
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RésuméLes séries télévisées américaines ont dès les années 1950 problématisé les articulations entre modèles amoureux et vagues d’émancipation des femmes. Cet article, centré sur les amours des héroïnes, propose un découpage en trois temps de l’histoire de ces séries, qui tend à montrer que si le romantisme continue de sous-tendre les pratiques, il se trouve confronté à la dissymétrie qu’il provoque entre hommes et femmes et perd du terrain face à la « relation pure », nouvel idéal relationnel. Les femmes au foyer des années 1950 sont soumises à l’insatisfaction de leur condition et laissent transparaître les premiers échecs de l’amour romantique, alors que, deux décennies plus tard, au milieu des années 1990, les working girls célibataires, égéries de l’après-féminisme, constituent l’amour en une menace à leur indépendance et à leur épanouissement. Enfin la récente vague de quadragénaires, veuves ou divorcées, tente de dépasser la contradiction entre indépendance et amour, en pratiquant réellement la « relation pure ».
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The issue of identity formation when playing an avatar in a video game has recently become perceived as both increasingly complex and contentious. Game critics argue both for and against the apparent seamlessness in the identity formation in video games. However, while the case against seamlessness builds up with respect to other gaming genres, first-person shooters (FPS) are often still singled out as best representing this first-person identification whereby players were supposed to be totally immersed in their avatars while they played the game. In the light of recent research, this chapter builds on earlier research to reveal further problems in assuming a seamless merging of identity even in the FPS. It argues that the very conception of subjectivity has always been problematized through the FPS, and that the genre itself self-consciously keeps pointing this out. As an example of the latter, the chapter focuses on the S.T.A.L.K.E.R. video games to show how FPS games prompt players to question their in-game identity(ies) because the playing subject, instead of being a fixed entity, is hard-wired into the process of exploration that constitutes gameplay.
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Catalogue d'exposition. Du 14 janvier au 25 février 2012 à Art Mûr (Montréal. Titre : Baliser le territoire : Manifestation d’art contemporain autochtone / A Stake in the Ground: Contemporary Native Art Manifestation. Commissaire : Nadia Myre Sonny Assu, Jason Baerg, Carl Beam, Rebecca Belmore, Kevin Lee Burton, Hannah Claus, Bonnie Devine, Raymond Dupuis, Edgar Heap of Birds, Vanessa Dion Fletcher, Nicholas Galanin, Greg Hill, Robert Houle, Maria Hupfield, Rita Letendre, Glenna Matoush, Alan Michelson, Nadia Myre, Marianne Nicolson, Michael Patten, Arthur Renwick, Sonia Robertson, Greg Staats, Tania Willard, Will Wils
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As a trend that captured the imagination of Brazilian audiences, the rapid proliferation of dance competitions on network television is meaningful not simply as a domestic phenomenon but also, and particularly, as an illustration of the mechanisms that enable the global popularity of formatted programs. While the shows were locally produced and relied on local talent, they were all based on formats that originated elsewhere, “imported ideas” that were recycled by Brazilian producers. References to foreign versions of the formats were also part of the discourses through which the domestic adaptations were described. As one show followed the other, they invited comparisons not only among themselves but also with their international counterparts. Yet, despite the association with foreign TV shows, the formats were easily incorporated to Brazil’s television culture, a feat that could surprise neither critics nor the industry.
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During the last decade, popular television formats have been replicated across the globe for local or regional consumption as program imports, adaptations, clones or imitations, raising questions on the possible ramifications of such cultural inflows. For Africa the international program flow and the influence of Western media content has been a contentious issue for decades, underlying the cultural imperialism thesis of the 1970s and 1980s, and the centre– periphery paradigms which conceptualized the series of dependency relationships. In African media research concepts like cultural colonialism, media imperialism, neocolonialism, Americanization, homogenization, have been used to denote the unequal flow and influence of Western media products in Africa. Within the framework of media globalization some scholars have even propounded a scenario of the emergency of a global culture mediated by the dominant Western media. The central issues in African media discussions have mainly revolved around the flow of finished media programs and their perceived detriment to local cultures and identities. What is missing in the African research literature is the attention to television formats, a phenomenon described by Keane et al. (2002) as a vehicle for localization, since what is imported is not the content itself, but a recipe for creating a local version. Global reality format shows thus create a new picture.
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Cet article se penche sur la portée philosophique du projet intitulé Jardins éphémères, un ensemble de onze jardins temporaires réalisés dans le cadre des activités visant à célébrer le 400ₑ anniversaire de la fondation de la ville de Québec au cours de l’été 2008. L’organisation, les intentions et les principaux thèmes sous-jacents aux différents projets sont présentés dans leur ensemble. Le jardin intitulé « Wampum 400 », créé par deux artistes autochtones, Domingo Cisneros et Sonia Robertson Piekuakamilnu, fait l’objet d’un commentaire plus long. L’analyse montre que le projet Jardins éphémères dans son ensemble incarnait les principaux enjeux actuels du jardin en ville. Certains aspects reconduisaient la vision idéelle du jardin, d’autres satisfaisaient la logique touristique de l’événement et d’autres, enfin, développaient une position critique qui concerne la réappropriation d’un espace à usage collectif et, du coup, interrogeaient les fondements épistémologiques et ontologiques du « jardin ».
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In January 1977, I, along with over ninety million other Americans, watched at least one episode of the television miniseries Roots: The Saga of an American Family. Over the eight days of the broadcast, the audience grew, and debates regarding its impact filled media outlets. In the weeks and months after the show aired, the impact was measurable as many families sought out genealogists to research family histories and college campuses saw increased interest in African American Studies. Vernon Jordan, executive director of the National Urban League, commented, “ Roots was the single most spectacular educational experience in race relations in
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This book analyzes the relationship between media power and democratization in transitional societies based on a case study about TV Globo, Brazil's largest media group.
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Catalgoue d'exposition
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I was about 10 or 11 years old when I, together with my parents, religiously tuned in weekly to the situation comedy ¿Qué pasa U.S.A.? While I do not recall the specific year the show aired in Puerto Rico, I do remember that it was broadcast on WIPR-Channel 6, the island’s public television station. Watching one of my favorite sitcoms on what I then considered the boring channel was rather odd. However, I never thought it strange that the Peñas, ¿Qué pasa U.S.A.? ’s working-class three-generation Cuban/Cuban-American family, resided in Miami or that some of the characters communicated bilingually in English and Spanish. For me, ¿Qué pasa U.S.A.? was a show that resembled other locally produced situation comedies broadcast on commercial television, with the difference that the Peña family were Cuban immigrants who, instead of residing in Puerto Rico (like some of my childhood friends), lived in Miami (like many of my friends’ relatives). Probably as a result of the principal characters’ cultural references and their accents in Spanish, I decoded ¿Qué pasa U.S.A.? as a Cuban sitcom. Fast-forward to 2004. I was invited to write a 500-word encyclopedia entry on ¿Qué pasa U.S.A.? Without having any information on the show at hand, I immediately accepted. This was an opportunity to revisit a program I loved. After conducting the research I realized the uniqueness of ¿Qué pasa U.S.A.? Sponsored by the U.S. Office of Education Emergency School Assistance Act– Television Program (ESAA-TV), ¿Qué pasa U.S.A.? —considered the first bilingual situation comedy broadcast on U.S. television— addressed the culturalgenerational misunderstandings and the socio-cultural adjustments endured by the Peñas, a 1960 Cuban exile family.
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Although the cartoon series Fat Albert and the Cosby Kids (CBS, 1972–1984) averaged only nine new episodes a year during its twelve-year run (compared to a more standard production cycle of twenty-five to sixty new episodes a year for other cartoons), the show remained a highly popular option for young viewers on late Saturday mornings. By the time of the series’ network premiere in 1972, the cartoon’s animated African American stars—Weird Harold, Dumb Donald, Fat Albert, Rudy, Mushmouth, Bucky, Russell, and Bill—were familiar and recognizable to American audiences as originating from Bill Cosby’s boyhood community of North
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El retrato ha sido, a lo largo de la historia de la fotografía, un ritual cuya gramática visual está siempre condicionada por una mirada determinada. Retratamos para recordar, para fijar un instante en el tiempo. Cuando recordamos lo fotografiado convocamos de nuevo ese instante, pero, además, convocamos una realidad, un orden social específico construido por determinados actores sociales. La fotografía ha representado y legitimado en muchos momentos un patrón de poder colonial que, a través de sus estructuras de dominación, ha elaborado rígidas jerarquías sociales y raciales que han circunscrito a indios, afros, mujeres y clases populares a lo que Frantz Fanon llama la zona del No-ser. ¿Es posible recordar, entonces, a partir de la fotografía, de manera crítica y sin reproducir en tal ejercicio la matriz colonial que hizo posible la toma de la imagen?
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The worldwide success of the Idol format may not require any explanation. We live under the ubiquitous sign of globalization; and hence it should come as no surprise that mass media— which together constitute an ecumenical vehicle of culture with an insatiable appetite for profit— would generate forms (or formats) of art that travel with ease and are translatable into every context. The reception of these formats is, at one level, as unproblematic as its dissemination. To be global (and who isn’t?) is to be eagerly accepting of certain languages, technologies, discourses and styles. The craze surrounding competitive singing can then be explained as one more instance of borders proving permeable to the formulas of international popular culture. It is my argument that in order to understand the unique valence and significance of global formats, we need to go beyond issues of production, distribution and reception, and focus instead on the phenomena that arise from their instantiation . This is so because implementing a format in a specific context has consequences that are neither written into the “program” nor purely derivable from local conditions. Let me provide an illustration. The call-in talk show has recently become a staple on Indian television. The format and content of these shows would be familiar to most Western viewers— a regular host, one or more “experts” discussing politics and culture, and a final segment devoted to phone calls from the public.
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The demand for minority representation in video games often focuses on proving that members of marginalized groups are gamers. In turn, it is asserted that the gaming industry should focus on appealing to these players via targeted content. Being targeted as a gamer, however, does not a gamer make. Identity as a gamer intersects with other identities like gender, race, and sexuality. Negative connotations about gaming lead people to not identify as gamers, and even to not play video games. This article concludes, based on interview data, that those invested in diversity in video games must focus their attention on the construction of the medium, and not the construction of the audience as such. This shift in academic attention is necessary to develop arguments for representation in games that do not rely on marking groups as specific kinds of gaming markets via identifiers like gender, race, and sexuality.
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This project has been engaging my thoughts for nearly a decade. I was forced to actually address it while sitting in our temporary home in Ile-Ife, Nigeria, watching world satellite TV with virtually no Blacks on it. In Nigeria, I became acquainted with Paris-based Fashion TV, U.S.-based Style Network, and the Australian production McLeod’s Daughters. Outside of M-Net’s Africa Magic, a network dedicated to showing Nollywood productions primarily, television was anything but Black. This whitening of the televisual frame, even in Black Africa, made me begin to consider the dearth of knowledge circulating about Black television programming, even when abundance
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In this chapter, we argue that there are several layers of genre, proto-format commercialization of program elements, and current commercially licensed formats. Some genre traditions, like melodrama, tend to be large, over-arching categories that already have a long history before television (Martín-Barbero 1993). Specific genres of television production, like the U.S. soap opera or the Latin American telenovela can develop within that larger tradition. Even more specific genres, like the Brazilian socially engaged or historical telenovelas, versus the romantic Mexican Cinderella story telenovela (Hernandez 2001), develop or emerge over time within those genre traditions. Television formats are now often distinguished as a parallel category which looks at forms of television that are packaged for licensing, transfer across cultures, and localized adaptation or implementation by regional, national or local networks. Specific formats are often imported and adopted. They can feed into genre development, grafted on to older traditions.
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Trois essais de Richard W. Hill, Jonathan D Katz et Todd B Porterfield.
Explorer
1. Approches
- Analyses formalistes (41)
- Approches sociologiques (320)
- Épistémologies autochtones (173)
- Étude de la réception (79)
- Étude des industries culturelles (283)
- Étude des représentations (340)
- Genre et sexualité (265)
- Histoire/historiographie critique (238)
- Humanités numériques (57)
- Méthodologie de recherche décoloniale (64)
2. Auteur.rice.s et créateur.rice.s
- Auteur.rice (76)
- Auteur.rice autochtone (102)
- Auteur.rice LGBTQ+ (16)
- Auteur.rice noir.e (95)
- Auteur.rice PANDC (303)
- Autrice (334)
- Créateur.rice autochtone (163)
- Créateur.rice LGBTQ+ (39)
- Créateur.rice noir.e (40)
- Créateur.rice PANDC (80)
- Créatrice (140)
- Identités diasporiques (65)
4. Corpus analysé
- Afrique (59)
- Amérique centrale (41)
- Amérique du Nord (388)
- Amérique du Sud (126)
- Asie (237)
- Europe (89)
- Océanie (27)
4. Lieu de production du savoir
- Afrique (24)
- Amérique centrale (9)
- Amérique du Nord (490)
- Amérique du Sud (74)
- Asie (126)
- Europe (145)
- Océanie (58)
5. Pratiques médiatiques
- Études cinématographiques (115)
- Études du jeu vidéo (245)
- Études télévisuelles (210)
- Histoire de l'art (118)
- Histoire de l'art - art autochtone (188)