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Bibliographie complète 924 ressources
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John Hope Franklin, one of the US's foremost historians, collects twenty-seven of his most influential shorter writings. The essays are presented thematically and include pieces on southern history; significant but neglected historical figures; historiography; and the connection between historical problems and contemporary issues.
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Catlogue d'exposition avec plusieurs textes.
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Cette publication a été réalisée à l'occasion de l'exposition "L'Oeil Amérindien, Regards sur l'Animal au Musée de la civilisation à Québec.
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For the first time, a major exhibition examines the impact of African culture on black artists, both trained and self-taught, in a stunning range of 157 works which are variously bold, witty, historical, and mysterious. 49 biographical outlines; 320 illustrations, 170 in full color.
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In several cities in the Southwest and Midwest with sizable enclaves of Chicanos, there are to be found considerable numbers of images that have become leitmotifs of Chicano art. In their ubiquity, these motifs demonstrate that the Chicano phase of Mexican-American art (from 1965 to the 1980s) was nationally dispersed, shared certain common philosophies, and established a network that promoted a hitherto nonexistent cohesion. In other words, it was a movement, not just an individual assembly of Mexican-descent artists. In what follows, Chicano art is examined as statements of a conquered and oppressed people countering oppression and determining their own destiny, though not all the producers of these images necessarily saw their production in the political way they are framed below. Examples have been chosen specifically to show how, in response to exploitation, artists have taken an affirmative stance celebrating race, ethnicity, and class.
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In creating and developing the new genre of the televised novela, a one-hour long dramatic serial, the Brazilian television industry grew, in less than 15 years, from an insignificant player in the international market to one of the largest, most influential in the world. In the first book in English to explore the phenomenon of the telenovela Michele and Armand Mattelart challenge accepted views of the world dominance of United States television and probe the socioeconomic impact of this new genre on a third world country. Using the telenovela and its impact on the medium world-wide, the authors document the important changes in the international circulation of television programs and in the way television is perceived theoretically as a subject of research. The book traces the development of the novela in a country that, in the early 1960s, did not have any nationwide media and later--from 1964 to the 1970s--was ruled by a military dictatorship. It further analyzes the formation of the genre and its mode of production, placing the novela's appearance and development in its cultural, institutional, and economic context. The authors look at the peculiar contradictory relation between the genre's creators and developers--generally left wing intellectuals--and the manipulations required to construct a television industry in a highly competitive marketplace. The book begins with a description of the economic, institutional, and cultural context which produced the genre. It explores the world of soap operas, the development of a national television industry, and the beginnings of an urban consumer society in Brazil. The authors include a valuable and detailed study of the mode of production of the telenovela, placing both the form and content of the genre in their specific economic and institutional context. The book goes on to examine the relationship between the genre and its wider social and cultural environment, explaining its immense popularity and the social function it fulfills. Finally, the authors link the study of Brazilian television to wider debates in media and cultural studies.
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N.D.
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In the 1920s, Harlem was the capital of Black America and home to an epochal African-American cultural flowering called the Harlem Renaissance. This book presents the work of the most important visual artists of the day, including Meta Warrick Fuller, Aaron Douglas and Palmer Hayden.
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The issues that are raised by ethnic status are not exclusive to ethnicity but represent circumstances much wider in occurrence that appear more often among ethnic minorities.
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En la lucha es donde la gente se encuentra, Na luta é que a gente se encontra, porque a pesar de nuestras distancias físicas, del idioma, de las diferencias culturales, siempre están nuestras raíces históricas que nos dejan encontrarnos con gente que construye en medio de un mundo hostil. Este texto está realizado por miembros […]
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La exposición Presencia negra en Bogotá hace parte de la investigación en Migraciones que desde la Universidad Nacional lideran Mercedes Angola y Maguemati Wabgou. Está presente en el Claustro de San Agustín, como un homenaje a los hacedores de grandes historias que se desconocen, personas cuyos aportes a la construcción de la sociedad colombiana y a la consolidación de la identidad nacional desde diversas perspectivas y disciplinas ha invisibilizado la historia colombiana. En compañía de sus protagonistas, acompáñenos en la formulación de nuevas preguntas de investigación en torno al aporte de la gente negra a Colombia y a países vecinos, pues no solo se ha producido migración interna sino, "fuga" hacia otros países. Invitados : Mercedes Angola, artista plástica e investigadora y Maguemati Wabgou, sociólogo e investigador.
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Back in 2009, Critical Distance was founded to answer the question: “Where is all the good writing about games?” Our goal for the last 10 years has always been to facilitate dialogue. Through roundups, roundtables, podcasts, and critical compilations, we provide one place where all the most important discourse is collected together. We aim to build a foundation for ongoing conversations between developers, critics, educators and enthusiasts about critical issues in games culture. We are a compendium of the most incisive, thought-provoking, and remarkable discussion in and around games, keeping it archived for years to come. Our work has helped new writers to find their voice, educators to find resources to help their students develop critical thinking, and developers to become more reflective in their design practice.
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Venba is a narrative cooking game, where you play as an Indian mom, who immigrates to Canada with her family in the 1980s. Players will cook various dishes and restore lost recipes, hold branching conversations and explore in this story about family, love, loss and more. More on Steam: https://store.steampowered.com/app/14.... Developer, Abhi, gives Game Studies India an exclusive preview talking about identity, nostalgia, memory and of course, food. In conversation with Poonam Chowdhury and Souvik Mukherjee.
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This Obitel yearbook brings“Melodrama in times of streaming” as the topic of the year. It aims to identify, through the analysis of the characters, themes and narrative plots of melodrama that are circulating on VoD platforms, the particularities of
Explorer
1. Approches
- Analyses formalistes (41)
- Approches sociologiques (320)
- Épistémologies autochtones (173)
- Étude de la réception (79)
- Étude des industries culturelles (283)
- Étude des représentations (340)
- Genre et sexualité (265)
- Histoire/historiographie critique (238)
- Humanités numériques (57)
- Méthodologie de recherche décoloniale (64)
2. Auteur.rice.s et créateur.rice.s
- Auteur.rice (76)
- Auteur.rice autochtone (102)
- Auteur.rice LGBTQ+ (16)
- Auteur.rice noir.e (95)
- Auteur.rice PANDC (303)
- Autrice (334)
- Créateur.rice autochtone (163)
- Créateur.rice LGBTQ+ (39)
- Créateur.rice noir.e (40)
- Créateur.rice PANDC (80)
- Créatrice (140)
- Identités diasporiques (65)
4. Corpus analysé
- Afrique (59)
- Amérique centrale (41)
- Amérique du Nord (388)
- Amérique du Sud (126)
- Asie (237)
- Europe (89)
- Océanie (27)
4. Lieu de production du savoir
- Afrique (24)
- Amérique centrale (9)
- Amérique du Nord (490)
- Amérique du Sud (74)
- Asie (126)
- Europe (145)
- Océanie (58)
5. Pratiques médiatiques
- Études cinématographiques (115)
- Études du jeu vidéo (245)
- Études télévisuelles (210)
- Histoire de l'art (118)
- Histoire de l'art - art autochtone (188)