Bibliographie complète
Video Games Have Always Been Queer.
Type de ressource
            Livre
        Auteur/contributeur
                    - Ruberg, Bonnie (Auteur)
Titre
            Video Games Have Always Been Queer.
        Résumé
            While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like 'Mass Effect' or 'Dragon Age', Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. 'Video Games Have Always Been Queer' argues that the medium of video games itself can-and should-be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D.A. Miller can bring to the popular 2007 video game 'Portal', or what Eve Sedgwick offers 'Pong', Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in 'Octodad' or explore the pleasure of failure in 'Burnout: Revenge', Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games-because video games have, in fact, always been queer.
        Lieu
            New York
        Maison d’édition
            New York University Press
        Date
            2019
        Langue
            Anglais
        ISBN
            978-1-4798-4374-9 978-1-4798-3103-6
        Catalogue de bibl.
            Open WorldCat
        Extra
            OCLC: 1099909377
        Référence
            Ruberg, B. (2019). Video Games Have Always Been Queer. New York University Press. http://www.worldcat.org/oclc/1099909377
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