Video Games Have Always Been Queer.
Type de ressource
Livre
Auteur/contributeur
- Ruberg, Bonnie (Auteur)
Titre
Video Games Have Always Been Queer.
Résumé
While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like 'Mass Effect' or 'Dragon Age', Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. 'Video Games Have Always Been Queer' argues that the medium of video games itself can-and should-be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D.A. Miller can bring to the popular 2007 video game 'Portal', or what Eve Sedgwick offers 'Pong', Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in 'Octodad' or explore the pleasure of failure in 'Burnout: Revenge', Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games-because video games have, in fact, always been queer.
Lieu
New York
Maison d’édition
New York University Press
Date
2019
Langue
Anglais
ISBN
978-1-4798-4374-9 978-1-4798-3103-6
Catalogue de bibl.
Open WorldCat
Extra
OCLC: 1099909377
Référence
Ruberg, B. (2019). Video Games Have Always Been Queer. New York University Press. http://www.worldcat.org/oclc/1099909377
1. Approches
2. Auteur.rice.s et créateur.rice.s
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques
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