Indigenous Representations and the Impacts of Video Games Media on Indigenous Identity

Type de ressource
Thèse
Auteur/contributeur
Titre
Indigenous Representations and the Impacts of Video Games Media on Indigenous Identity
Résumé
This thesis analyzes and discusses the complexities of digital representations involving Indigenous peoples through video games. Connecting both Game Theory and Native Studies, I analyze how digital games incorporate identity, culture, and relationships in diverse and intellectual ways and provide new spaces for Indigenous agency and semiotics. Beginning with an analysis of several historical and negative representations of Indigenous peoples, I then compare those tropes to projects within today’s environment and mainstream video game companies, independent companies, and educational service providers. I assert that while some digital media representations of Indigenous cultures are stereotypical and problematic, others facilitate a sense of cultural continuance and survivance. Lastly, some video games display both stereotypical and cultural continuance within them.
Type
Mémoire de maîtrise
Université
University of Manitoba
Lieu
Winnipeg
Date
2018
Nb de pages
97
Langue
Anglais
Catalogue de bibl.
mspace.lib.umanitoba.ca
Autorisations
info:eu-repo/semantics/openAccess
Extra
Accepted: 2019-01-10T21:28:57Z
Référence
Lagace, N. (2018). Indigenous Representations and the Impacts of Video Games Media on Indigenous Identity [mémoire de maîtrise, University of Manitoba]. http://hdl.handle.net/1993/33700
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques